Suikoden 2 A FAQ by Brandon Binkley (aka Sir Aronar) sir_aronar@msn.com *******ANNOUNCEMENT******* I will be out of town and away from my computer and net access from December 18 to January 8. Please send e-mails for help elsewhere unless you can afford to wait for my return. Sometime after that time, I will update the FAQ too. Thank you for your patronage. - Aronar Contents I) Disclaimer II) Version III) Character Info IV) Walkthrough V) Weapons VI) Armor and Accessories/Items VII) Art VIII) Runes/Spells IX) Trading Posts X) Combos XI) Tactics XII) Enemies XIII) Headquarters options XIV) Miscellaneous XV) Side Quest XVI) The 108 Stars of Destiny XVII) Secrets XVIII) Credits I) Disclaimer This FAQ is my original work, so don't steal any of it as I will not tolerate such acts. If you'd like to use it for your page, you must obtain my permission. The only sites this FAQ should reside are GameFAQs, the CompuServe Video Games forum courtesy of Joe Tallidira, PlayStation Network, Cheat Code Central, and Bluecrescent. Warning that this FAQ is full of secrets and spoilers, so read at your own risk. -------------------------------------------------------------------- II) Version/update record 1.6 Added a few more items. Added the updated McDohl guide by Roric. Added announcement at top. Possible other minor things that I forgot about. 1.5 Added various tips that have been collecting in my mail box. Added the Guardian Deity list. Some minor revision work. Alphabetized the credits and reorganized some sections. Added scroll making section. 1.4 Added statistic ratings for playable characters. Added some more to the Headquarters extras. Made a list of Spell Combos. Added more combos. Mokumoku now with real directions. 1.3 Added a few more items and findings. Added Roric's McDohl Guide. Further updated character info. Fixed an error in the recipe list. Now collecting info on gifts from Guardian Deities, so if you have some data, please send it to me. 1.2 Got the best ending. Completed most of Clive's quest, but missed out at the end. Compiling more info on monsters and Runes. Projects include Magic Combos, Combos, and finding the last few items. Also will start work on the other options in your castle. I plan to play through two more times (for a total of four), using one quest to seek out more monster items and exploration, and another fast play to get Clive's subquest done. Any submissions are welcome. 1.1 Basically finished the weapon section (need info on Nanami). Revised the rune section. Fixed up a few errors and the Hix/Tengaar sidequest. I'm revising the Miscellaneous and Character sections. Also seeking info on trading posts rates. 1.0 I finally beat the game, but didn't get the last two stars in time. Walkthrough is updated as far as the ending. I plan on working on the wording used in the walkthrough. Also, I will be revising the character section and several others as well (including filling in some holes in the equipment lists and rune lists. If there's anything I missed, please let me know. I will be playing through the game again, and might revolutionize the monster data (not sure yet). I also want to work on compiling the market rates for trading to figure out the ranges. E-mail me any submissions. 0.2 Added more information, redid the layout, added sections, and worked on some writing in some sections. 0.1 This is a preliminary version. Not much info yet, but I'll add more as I get to it, as I'm writing this while progressing through the game. Expect format changes in updates. For now, only ask questions or send in stuff up to where the FAQ is at. I do not want spoilers. If you have suggestions for sections, please let me know as I try to cater to my fellow gamer as much as possible. -------------------------------------------------------------------- III) Characters I tried to arrange this in the approximate order you can get the various characters. Be sure to look ahead for certain characters, as some have prerequisites that must be meet before they'll join (Clive, McDohl, and Sigfried). 1 - Hero Level: 2 Age: 16 Role - Att: A, Def: C, Tch: A, Spd: B, HP: B, Mag: B, Spl: B Runes: none Equipment: Bandanna, Robe, Medicine, Gloves, Boots Commentary: Gets Bright Shield Rune How to get: You play his role * - Jowy Level: 2/approximately your level -5 Age: 16 Role - Att: B, Def: C, Tch: A, Spd: A, HP: C, Mag: A, Spl: A Runes: none Equipment: Tunic, Medicine, Flaming Arrows, Boots Commentary: Gets Black Sword Rune How to get: Jowy starts with you 2 - Gengen Level: 6 Age: 17 Role - Att: C, Def: C, Tch: B, Spd: C, HP: C, Mag: D, Spl: C Runes: none Equipment: Leather Hat, Leather Coat, Wooden Shield, Cape, Boots, Medicine Commentary: he helps you get flour How to get: Joins after you and Jowy are held by Viktor 3 - Mukumuku (Kyaro or Greenhill Area) Level: 2/33 Age: 6 Role - Att: B, Def: C, Tch: D, Spd: C, HP: D, Mag: D, Spl: C Runes: none Equipment: none Commentary: one of five squirrels How to get: Search the tree above your house repeatedly; or on the road between Muse and Greenhill in Greenhill's territory, but you must be alone and possibly with mandatory characters. 4 - Nanami (Kyaro) Level: 5 Age: 16 Role - Att: C, Def: C, Tch: A, Spd: A, HP: D, Mag: C, Spl: C Runes: none Equipment: Feathered Hat, Tunic, Medicine, Gloves, Wooden Shoes Commentary: your sister How to get: Joins automatically 5 - Rikimaru (Ryube) Level: 8 Age: 25 Role - Att: A, Def: B, Tch: C, Spd: C, HP: A, Mag: E, Spl: C Runes: none Equipment: Leather Coat Commentary: How to get: You find him laying outside ill. Bring him to the tavern for some food and cover the 3000 potch bill. 6 - Millie (Ryube) Level: 6 Age: 14 Role - Att: E, Def: D, Tch: D, Spd: C, HP: D, Mag: B, Spl: B Runes: Groundhog Equipment: Feathered Hat, Tunic, Medicine, Gloves, Blue Ribbon Commentary: How to get: Complete the Finding Bonaparte subquest 7 - Kinnison (Ryube Woods) Level: 6 Age: 18 Role - Att: C, Def: C, Tch: A, Spd: B, HP: C, Mag: C, Spl: C Runes: none Equipment: Bandana, Leather Coat, Medicine, Healing Wind, Boots Commentary: How to get: Place the baby bird and nest back in the tree. He'll be there when you return. 8 - Shiro (Ryube Woods) Level: 6 Age: 9 Role - Att: A, Def: B, Tch: B, Spd: A, HP: C, Mag: C, Spl: C Runes: none Equipment: none Commentary: How to get: Joins with Kinnison 9 - Zamza (Toto or South Window) Level: 6 Age: 29 Role - Att: B, Def: B, Tch: C, Spd: D, HP: C, Mag: B, Spl: B Runes: Fire Dragon Equipment: Feathered Hat, Guard Robe, Medicine, Cape, Leggings Commentary: How to get: Bring Nanami to see him in Toto before it is destroyed or South Window after the occupation. 10 - Hanna (Toto) Level: 6 Age: 29 Role - Att: B, Def: A, Tch: B, Spd: D, HP: C, Mag: D, Spl: D Runes: none Equipment: Leather Hat, Leather Coat, Steel Shield, Medicine, Leather Cape Commentary: How to get: Ask her join after Toto is burned. 11 - Apple Level: NA Age: 18 Role: Strategist/non-combatant Commentary: talk to her to change your support commanders How to get: Apple meets you in Toto, and joins after the fort is taken. 12 - Viktor Level: 22 Age: 32 Role - Att: A, Def: A, Tch: C, Spd: B, HP: B, Mag: D, Spl: D Runes: none Equipment: Half Helmet, Chain Mail, Gloves, Boots, Kindness Drops Commentary: gets Star Dragon Sword How to get: Joins automatically 13 - Flik Level: 22 Age: 27 Role - Att: B, Def: B, Tch: B, Spd: B, HP: C, Mag: B, Spl: A Runes: Lightning Equipment: Circuret, Leather Armor, Steel Shield, Leather Cape, Boots, Mega Medicine Commentary: How to get: Joins automatically 14 - Tsai (Ryube Forest) Level: 11 Age: 37 Role - Att: C, Def: B, Tch: A, Spd: C, HP: C, Mag: C, Spl: C Runes: Unicorn Equipment: Leather Hat, Leather Coat, Clay Guardian, Gauntlet, Leggings Commentary: How to get: He joins when you recruit him for Flik and Viktor 15 - Tuta: L: 3 Medicine Rune; Talk to Huan Level: 3 Age: 11 Role - Att: D, Def: E, Tch: D, Spd: B, HP: E, Mag: D, Spl: C Runes: Medicine Equipment: Leather Hat, Guard Robe, Medicinex2, Mega Medicine Commentary: How to get: Joins briefly on Flour expedition, but later joins permanently at Muse before it is captured. 16 - Anita (Muse or Banner Village) Level: 16 or 42 Age: 29 Role - Att: B, Def: C, Tch: A, Spd: B, HP: C, Mag: A, Spl: B Runes: Falcon Equipment: Circulet, Brass Armor, Wooden Shield, Thunder Runner, Shoulder Pads, Gauntlet Commentary: How to get: Keep being nice to her and she'll eventually join you (after about 3 things). To speed things up, exit and re-enter town. You can also recruit her by having Valeria in your party. 17 - Gilbert (Battle #3) Level: NA Age: 36 Role: Troop commander/non-combatant Commentary: How to get: During the battle, his unit needs to be damaged 18 - Rina (Coronet) Level: 4/approximate to your level - 19 Age: 18 Role - Att: D, Def: D, Tch: C, Spd: C, HP: D, Mag: A, Spl: A Runes: Fire Equipment: Robe, Medicine, Angry Blow, Cape Commentary: joins temporarily until you get to Kyaro How to get: Joins automatically 19 - Eilie (Coronet) Level: 4/approximate to your level - 19 Age: 17 Role - Att: C, Def: C, Tch: B, Spd: B, HP: C, Mag: B, Spl: B Runes: none Equipment: Tunic, Medicine, Gloves, Wooden Shoes Commentary: joins temporarily until you get to Kyaro How to get: Joins automatically 20 - Bolgan (Ryube/Coronet) - 19 Level: 4/approximate to your level Age: 16 Role - Att: A, Def: B, Tch: D, Spd: E, HP: B, Mag: D, Spl: D Runes: Fire Breath Equipment: Leather Hat, Leather Coat, Leggings, Wooden Shoes, Sacrificial Jizo Commentary: How to get: Joins automatically 21 - Freed Y (South Window) Level: approximate to your level - 20 Age: 25 Role - Att: C, Def: C, Tch: C, Spd: C, HP: C, Mag: C, Spl: C Runes: Lightning Rune embedded on weapon Equipment: Circuret, Brass Armor, Wooden Shield, Water Amulet*, Medicine, Boots Commentary: How to get: Joins automatically 22 - Templeton (Toto) Level: NA Age: 14 Role: map maker/non-combatant Commentary: gives you the Suiko Map How to get: Meet him at the Mercenary Fortress after Highland occupies. After going to South Window, meet him again in Toto, and he'll join. You can also get to Toto when you are disguised as Highland Soldiers for Jess. 23 - Leona Level: NA Age: 32 Role: barkeep/non-combatant Commentary: talk to her to change your party How to get: Joins automatically 24 - Shu Level: NA Age: 26 Role: strategist/non-combatant Commentary: usually the person with whom to speak to advance the game How to get: find a coin in the river (plot point) 25 - Huan Level: NA Age: 34 Role: doctor/non-combatant Commentary: How to get: Joins automatically 26 - Luc Level: approximate to your level Age: 17 Role - Att: E, Def: E, Tch: B, Spd: A, HP: D, Mag: A+, Spl: A Runes: Wind, Pixie Equipment: Circuret, Guard Robe, Speed Ring, Mega Medicine, Bolt of Wrath Commentary: comes with the Stone Tablet How to get: Joins automatically 27 - Barbara Level: NA Age: 36 Role: warehouse keeper/non-combatant Commentary: How to get: Joins automatically 28 - Hilda (South Window) Level: NA Age: 33 Role: inn keeper/non-combatant Commentary: How to get: Talk to her after establishing your castle 29 - Alex (South Window) Level: NA Age: 36 Role: item store clerk/non-combatant Commentary: How to get: joins with Hilda 30 - Tai Ho (Kuskus) Level: approximate to your level Age: 37 Role - Att: B, Def: C, Tch: A, Spd: C, HP: C, Mag: C, Spl: C Runes: Killer Equipment: Half Helmet, Guard Robe, Grilled Fish, Belt of Strength Commentary: How to get: Talk to him in Kuskus and win 5000 P from him. 31 - Yam Koo (Kuskus) Level: NA Age: 28 Role: fisherman/non-combatant Commentary: How to get: Joins with Tai Ho 32 -Richmond (Radat) Level: NA Age: 35 Role: private eye/non-combatant Commentary: gains info on companions and recruitment How to get: Take his bet on coin toss, then go talk to a man in the tavern. He'll give you a coin. Tell Richmond to use it, and he'll join. 33 - Amada (Radat) Level: approximate to your level Age: 26 Role - Att: B, Def: B, Tch: D, Spd: D, HP: A, Mag: D, Spl: C Runes: Earth Rune embedded in weapon Equipment: Leather Coat, Chirashi-Zushi, Belt of Strength, Leggings Commentary: How to get: Beat him in a duel after Fitcher meets with you and Shu 34 - Yoshino (Radat) Level: approximate to your level Age: 23 Role - Att: D, Def: D, Tch: C, Spd: C, HP: C, Mag: C, Spl: B Runes: none Equipment: Guard Robe, Water Amulet*, Obento, Belt of Strength Commentary: Freed Y's wife How to get: Visit with Freed once, she will not be there. Later visit again with him in the party (after getting Shu). She'll join. 35 - Adlai (South Window) Level: NA Age: 42 Role: inventor/non-combatant Commentary: makes elevator How to get: After getting Shu, he'll ask you to run errands. First, he wants a Sacrificial Jizo (buy from Alex or take Bolgan's). Second, he wants a Wooden Shield (buy at armory in South Window). Third he wants a Wind Crystal (buy from runemaster in South Window). He'll then repeat the pattern. Starting with the Wind Crystal, you'll have the option to throw it at him. Do so and he'll join. 36 - Clive (South Window) Level: 16 Age: 27 Role - Att: C, Def: D, Tch: A+, Spd: A, HP: C, Mag: D, Spl: D Runes: none Equipment: Guard Robe, Leather Cape, Boots, Sacrificial Jizo Commentary: has a secondary quest How to get: First meet Elza in Muse and agree to help her. Next, talk to him after getting on your boat and promise to take him to Lakewest. 37 - Taki (Lakewest) Level: NA Age: 72 Role: Gossiper/non-combatant Commentary: How to get: Talk to her a few times. 38 - Hans (Two River City) Level: NA Age: 33 Role: Armory clerk/non-combatant Commentary: How to get: Ask this armorer to join you. If you'd like, charge him either price. It'll just take him some time to get the money together. 39 - Gabocha (Kobold District) Level: approximate to your level Age: 13 Role - Att: D, Def: D, Tch: B, Spd: B, HP: D, Mag: D, Spl: C Runes: none Equipment: Pointed Hat, Leather Coat, Croquette, Fish Badge Commentary: How to get: Take Gengen to see him. He follows behind you. 40 - Ridley Level: NA Age: 39 Role: troop commander/non-combatant Commentary: How to get: Joins automatically 41 - Fitcher Level: NA Age: 32 Role: information specialist/non-combatant Commentary: How to get: Joins automatically 42 - Chaco (Two River City) Level: approximate to your level Age: 14 Role - Att: C, Def: C, Tch: C, Spd: B, HP: D, Mag: B, Spl: C Runes: none Equipment: Half Helmet, Karate Uniform, Meat Pie, Sun Badge Commentary: How to get: Joins automatically after Highland retreats 43 - Sid (Sewers) Level: approximate to your level Age: 21 Role - Att: C, Def: C, Tch: C, Spd: B, HP: C, Mag: B, Spl: C Runes: Waking Equipment: Head Gear, Karate Uniform, Mayo Rice Omelet, Gauntlet Commentary: How to get: Go to secret room in sewers with Chaco in your party 44 - Tetsu (Lakewest) Level: NA Age: 42 Role: bath master/non-combatant Commentary: How to get: Talk to him while toasty (use Fried Tacos) 45 - Shilo (Lakewest) Level: approximate to your level Age: 24 Role - Att: C, Def: D, Tch: A+, Spd: C, HP: C, Mag: D, Spl: C Runes: Poison Rune embedded in weapon Equipment: Karate Uniform, Medicine, Wind of Sleep Commentary: How to get: After joining with Two River City, win 5000 P from him in Chinchirorin. 46 - Hai Yo (Your Castle) Level: approximate to your level Age: 27 Role - Att: C, Def: C, Tch: D, Spd: C, HP: C, Mag: D, Spl: C Runes: none Equipment: Leather Hat, Leather Coat, BBQ Meat Buns, Fried Fish Balls, Wooden Shoes Commentary: How to get: Hai Yo shows up after Two River City and joins you. He's through the right door in the courtyard. 47 - Oulon (Kuskus) Level: approximate to your level Age: 27 Role - Att: B, Def: A, Tch: C, Spd: D, HP: A, Mag: E/A, Spl: D Runes: Angry Dragon Equipment: Half Helmet, Chain Mail, Power Gloves*, Medicine, Boots Commentary: How to get: Go to Kuskus with only women in your party after Two River City. You'll get attacked by some ruffians. She'll rescue you. 48 - Stallion (Radat) Level: approximate to your level Age: 28 Role - Att: C, Def: D, Tch: B, Spd: A+, HP: C, Mag: C, Spl: C Runes: True Holy Rune Commentary: How to get: Run or Let Go from 50 battles to beat him in a race. 49 - Hix (Kobold Village) Level: approximate to your level Age: 20 Role - Att: C, Def: C, Tch: B, Spd: B, HP: C, Mag: C, Spl: C Runes: Exertion Rune embedded in weapon Commentary: How to get: Complete the Hix/Tengaar subquest 50 - Tengaar (Kobold Village) Level: approximate to your level Age: 18 Role - Att: D, Def: D, Tch: C, Spd: C, HP: C, Mag: B, Spl: A Runes: Earth Commentary: How to get: Complete the Hix/Tengaar subquest 51 - Emilia (Greenhill) Level: NA Age: 29 Role: librarian/non-combatant Commentary: How to get: Confide in her during the rescue mission in Greenhill 52 - Teresa (Greenhill) Level: NA Age: 27 Role: troop commander/non-combatant Commentary: How to get: Joins automatically 53 - Shin (Greenhill) Level: approximate to your level Age: 27 Role - Att: B, Def: D, Tch: A, Spd: C, HP: C, Mag: D, Spl: C Runes: Spider Slay Equipment: Head Gear, Chain Mail, Mega Medicine, Belt of Strength Commentary: How to get: Joins automatically 54 - Nina (Greenhill) Level: approximate to your level Age: 16 Role - Att: C, Def: C, Tch: D, Spd: C, HP: C, Mag: B, Spl: B Runes: None Equipment: Head Gear, Magic Robe, Spicy Pilaf, Fish Badge, Guard Ring Commentary: How to get: Joins automatically 55 - Meg (Greenhill-Muse Bordergate) Level: approximate to your level Age: 16 Role - Att: D, Def: D, Tch: B, Spd: C, HP: D, Mag: C, Spl: C Runes: Trick Equipment: Guard Robe, Lucky Ring*, Anchovy Pizza, French Toast Commentary: How to get: Find her after rescuing Teresa 56 - Gadget (With Meg) Level: approximate to your level Age: 3 Role - Att: A, Def: A++, Tch: B, Spd: C, HP: C, Mag: E/C, Spl: E Runes: none Equipment: none Commentary: Gadget is a machine made by Juppo How to get: Joins with Meg. 57 - Lebrante (Radat) Level: NA Age: 40 Role: appraiser/non-combatant Commentary: How to get: Bring him a Celadon Urn. 58 - Jeane (Two Rivers) Level: NA Age: ??? Role: runemaster/non-combatant Commentary: How to get: Talk with her in her shop after saving Teresa 59 - Yuzu (Kobold Village) Level: NA Age: Role: herder/non-combatant Commentary: How to get: Look for her lost sheep. 60 - Wakaba (Forest Village) Level: approximate to you level Age: 15 Role - Att: B, Def: C, Tch: A, Spd: A, HP: A, Mag: C, Spl: C Rune: White Tiger, Fire Rune embedded in weapon Equipment: Head Gear, Karate Uniform, Veggie Sandwich, Belt of Strength, Skill Ring Commentary: How to get: After Two River City, show her your strength 61 - Tony (Forest Village) Level: NA Age: 19 Role: farmer/non-combatant Commentary: lets you play Whack-A-Mole How to get: Offer him a chance to have a garden. ** - Makumaku (Greenhill Area) Level: approximate to Mukumuku's level Age: 6 Role - Att: E, Def: C, Tch: D, Spd: B, HP: E, Mag: C, Spl: B Runes: none Commentary: How to get: Wander on the road between Two River City and Greenhill alone or with Mukumuku ** - Mikimiku (Greenhill Area) Level: 33 Age: 6 Role - Att: D, Def: C, Tch: D, Spd: A, HP: E, Mag: D, Spl: C Runes: none Commentary: How to get: Wander between Greenhill and Forest village alone or with other squirrels while on the road. ** - Mekumeku (Greenhill Area) Level: 33 Age: 6 Role - Att: B, Def: C, Tch: D, Spd: C, HP: E, Mag: D, Spl: C Runes: none Commentary: How to get: Wander the path to Matilda like Makumaku and Mikumiku ** - Mokumoku (Greenhill Area) Level: 40 Age: 6 Role - Att: A, Def: A, Tch: E, Spd: C, HP: C, Mag: E, Spl: E Runes: none Commentary: How to get: Wander around the clearing below Forest Village alone of with other squirrels. 62 - Viki (Forest Path) Level: approximate to your level Age: 16 Role - Att: E, Def: E, Tch: B, Spd: D, HP: D, Mag: B, Spl: A Runes: Blinking Equipment: Magic Robe, Tempura, Magic Ring Commentary: You can still teleport when Viki is in your party. Just walk into the space she normally occupies, and she'll offer to teleport and still be part of the party. How to get: Let her go to your castle when you meet en rout to Matilda 63 - Futch (Highway Village) Level: approximate to your level Age: 14 Role - Att: C, Def: D, Tch: B, Spd: B, HP: C, Mag: D, Spl: C Rune: none Equipment: Circuret, Leather Armor, Steel Shield, Medicine, Gauntlet, Boots Commentary: How to get: Complete Humphrey/Futch subquest 64 - Humphrey (Highway Village) Level: approximate to your level Age: 35 Role - Att: A, Def: A, Tch: C, Spd: E, HP: A, Mag: D, Spl: D Rune: none Equipment: Half Helmet, Knight Armor*, Mega Medicine, Gauntlet, Boots Commentary: How to get: Complete Humphrey/Futch subquest 65 - Miklotov (Rockaxe) Level: approximate to your level Age: 26 Role - Att: A, Def: A, Tch: C, Spd: C, HP: B, Mag: C, Spl: C Runes: Knight, Wind Rune embedded in weapon Equipment: Half Helmet, Half Plate, Fire Emblem, Mega Medicine, Gauntlet Commentary: How to get: Joins automatically 66 - Camus (Rockaxe) Level: approximate to your level Age: 27 Role - Att: B, Def: B, Tch: B, Spd: B, HP: C, Mag: B, Spl: B Runes: Rage Rune Equipment: Half Helmet, Chain Mail, Kite Shield, Crimson Cape*, Mega Medicine, Gauntlet Commentary: How to get: Joins automatically 67 - Kiba (Your Castle) Level: NA Age: 37 Role: troop commander/non-combatant Commentary: How to get: Joins automatically 68 - Klaus (Your Castle) Level: NA Age: 19 Role: strategists/non-combatant Commentary: How to get: Joins automatically 69 - Simone (Radat) Level: approximate to your level Age: 32 Role - Att: C, Def: D, Tch: B, Spd: C, HP: C, Mag: B, Spl: B Runes: none Equipment: Chain Mail, Cape of Darkness*, Gold Emblem*, Mega Medicine Commentary: How to get: You need to find his Rose Brooch. Buy one in Banner Village. 70 - Valeria (Gregminster) Level: approximate to your level Age: 29 Role - Att: A, Def: C, Tch: B, Spd: A, HP: B, Mag: C, Spl: C Runes: Falcon Equipment: Half Helmet, Scale Mail, Kite Shield, Mega Medicine, Gauntlet, Leather Cape Commentary: How to get: Joins automatically, but you cannot get Kasumi 70 - Kasumi (Gregminster) Level: approximate to your level Age: Role - Att: , Def: , Tch: , Spd: , HP: , Mag: , Spl: Runes: Shrike Commentary: How to get: Joins automatically, but you cannot get Valeria 71 - Sheena (Your Castle) Level: approximate to your level Age: 19 Role - Att: B, Def: C, Tch: B, Spd: C, HP: C, Mag: B, Spl: B Runes: Earth Equipment: Silver Hat, Magic Robe, Steel Shield, Star Earrings*, Green Salad, Boots Commentary: Shows up at your base after you defeat Kiba How to get: Joins automatically in Gregminster 72 - Lorelai (Gregminster) Level: approximate to your level Age: 28 Role - Att: C, Def: C, Tch: A, Spd: B, HP: C, Mag: A, Spl: B Runes: Draining, Sleep Rune embedded in weapon Equipment: Circuret, Chain Mail, Thunder Amulet*, Mega Medicine, Fur Cape Commentary: How to get: Ask her to join. 73 - Gordon (Gregminster) Level: NA Age: 38 Role: trader/non-combatant Commentary: How to get: Ask him to join, then make 50000 P through trading. 74 - Mondo (Rokkaku) Level: approximate to your level Age: 35 Role - Att: B, Def: B, Tch: B, Spd: B, HP: B, Mag: C, Spl: C Runes: Mayfly Equipment: Ninja Suit, The Shredding, Belt of Strength, Sacrificial Jizo Commentary: How to get: Bring Kasumi there or return after building up your castle to max 75 - Sasuke (Rokkaku) Level: approximate to your level Age: 13 Role - Att: C, Def: C, Tch: B, Spd: A, HP: C, Mag: D, Spl: C Runes: Killer Equipment: Head Gear, Ninja Suit, Dancing Flames, Sun Badge, Boots Commentary: How to get: Bring Kasumi there or return after building up your castle to max ** - McDohl (Banner Village/Gregminster) Level: 46 Age: 19 (est.) Role - Att: A, Def: B, Tch: A, Spd: B, HP: B, Mag: A, Spl: A Runes: Soul Eater Equipment: What he had in Suikoden 1 plus Obento Commentary: How to get: Refer to the secrets section below 76 - Connell (Forest Village) Level: NA Age: 12 Role: sound setter/non-combatant Commentary: How to get: Talk to him while carrying a Sound Set. 77 - Badeaux (Forest Path) Level: approximate to your level Age: 38 Role - Att: C, Def: C, Tch: C, Spd: C, HP: B, Mag: C, Spl: C Runes: Howling Equipment: Half Helmet, Leather Armor, Canopy Defense, Leather Cape Commentary: he gives you 2 listening crystals How to get: Bring Shiro to him. 78 - Hoi (Radat) Level: 35 Age: 16 Role - Att: D, Def: D, Tch: B, Spd: B, HP: D, Mag: E, Spl: D Runes: Technique Rune embedded in weapon Equipment: Circuret, Leather Armor, Sacrificial Jizo x3 Commentary: How to get: Thief who goes in and out of Radat. He's at the tavern. Help him out. 79 - Ayda (Forest Village) Level: approximate to your level Age: 17 Role - Att: C, Def: C, Tch: B, Spd: A, HP: C, Mag: C, Spl: C Runes: Great Hawk Equipment: Head Gear, Karate Uniform, Medicine, Fur Cape Commentary: How to get: Fight the griffins and save Feather. 80 - Feather (Forest Village) Level: approximate to your level Age: 23 Role - Att: A+, Def: B, Tch: B, Spd: B, HP: A, Mag: D, Spl: C Runes: Shining Wind Equipment: none Commentary: How to get: Fight the griffins and save Feather. 81 - Sigfried (Unicorn Forest) Level: approximate to your level Age: Role - Att: , Def: , Tch: , Spd: , HP: , Mag: , Spl: Runes: White Saint Equipment: none Commentary: How to get: Hang out in by the Unicorn Tree with a listening crystal after the Hix/Tengaar subquest, and he'll appear. Accept betrothal, and he's yours to command. 82 - Karen (Kuskus) Level: 40 Age: 17 Role - Att: C, Def: D, Tch: C, Spd: C, HP: C, Mag: C, Spl: B Runes: Twin Ring, Sleep Rune embedded in weapon Equipment: Feathered Hat, Master Robe, Wind of Sleep, Blue Ribbon, Toe Shoes Commentary: How to get: Dance with her. 83 - Max (South Window) Level: NA Age: 65 Role: troop commander/non-combatant Commentary: How to get: Don't worry, he'll find you. 84 - Annallee (South Window) Level: NA Age: 17 Role: singer/non-combatant Commentary: How to get: She gets chased out of the inn. Find her near the mayor's house. She work with two other musicians (Pico and Alberto), but they were split up. She'll sing a song for you. Ask for another song, and she'll join. 85 - Killey (South Window) Level: 38 Age: 30 Role - Att: C, Def: B, Tch: C, Spd: B, HP: C, Mag: C, Spl: C Runes: Fire Equipment: Half Helmet, Scale Mail, Mega Medicine, Cape of Darkness, Boots Commentary: How to get: Mention Alex's fascination with the Sindar when you meet him in South Window. Later, at your castle, visit Alex. Killey will be there. He'll return to South Window. Repeatedly ask him to join and he will. 86 - Tomo (Tsai's House) Level: approximate to your level Age: 14 Role - Att: B, Def: C, Tch: A, Spd: B, HP: C, Mag: C, Spl: C Runes: Unicorn Equipment: Half Helmet, Thunder God Garb, Ice Cream, Gauntlet, Leggings Commentary: How to get: Joins you in a mini quest with Tsai after Luca's attack 87 - Bob (Kobold District) Level: 38 Age: 25 Role - Att: C, Def: B, Tch: C, Spd: B, HP: B, Mag: C, Spl: C Runes: Rabid Fang Equipment: Guard Robe, Grilled Beef, Shoulder Pads Commentary: His rune lets him turn into a werewolf (for a few rounds) How to get: Recruit 80 or so Stars of Destiny. 88 - Koyu (Your Castle) Level: approximate to your level Age: 16 Role - Att: D, Def: D, Tch: C, Spd: B, HP: C, Mag: C, Spl: C Runes: Gale Equipment: Head Gear, Dragon Armor, Medicine, Belt of Strength, Fish Badge Commentary: How to get: Joins automatically 89 - L.C.Chan (Crom Village) Level: approximate to your level Age: 33 Role - Att: B, Def: C, Tch: A, Spd: A, HP: A+, Mag: C, Spl: C Runes: White Tiger, Lightning Rune embedded in weapon Commentary: How to get: Enter with Wakaba in your party. Follow him to behind the item store. 90 - Raura (Tinto) Level: NA Age: ??? Role: scroll maker/non-combatant Commentary: How to get: If you have Jeane, she'll join. 91 - Tenkou (Crom Village) Level: NA Age: 67 Role: window setter/non-combatant Commentary: How to get: Bring him a window set. 92 - Kahn (Wind Cave) Level: 24/approximate to your level Age: 32 Role - Att: C, Def: C, Tch: B, Spd: C, HP: B, Mag: B, Spl: B Runes: Resurrection, Magic Drain Rune embedded in weapon Equipment: Leather Hat, Leather Armor, Cape of Darkness Commentary: How to get: Joins automatically 93 - Sierra (Tigermouth Village) Level: approximate to your level Age: ??? Role - Att: C, Def: D, Tch: C, Spd: B, HP: C, Mag: B, Spl: A Runes: Darkness, Thunder Rune embedded in weapon Equipment: Circuret, Magic Robe, Magic Ring, Tomato Juice Commentary: How to get: Joins automatically 94 - Gijimu (Tinto) Level: approximate to your level Age: 39 Role - Att: A, Def: B, Tch: D, Spd: C, HP: B, Mag: D, Spl: D Runes: Double-beat Equipment: Full Helmet, Dragon Armor, Broiled Eel, Fur Cape, Boots Commentary: How to get: Joins automatically after beating Neclord 95 - Lo Wen (Tinto) Level: approximate to your level Age: 28 Role - Att: B, Def: C, Tch: C, Spd: C, HP: B, Mag: C, Spl: C Runes: Water, Down Rune embedded in weapon Equipment: Half Helmet, Dragon Armor, Crab Cakes, Belt of Strength, Boots Commentary: How to get: Joins automatically after beating Neclord 96 - Marlowe Level: NA Age: 19 Role: servant/non-combatant Commentary: How to get: Joins automatically after beating Neclord 97 - Hauser (Tinto) Level: approximate to your level Age: 43 Role - Att: A, Def: A, Tch: C, Spd: C, HP: B, Mag: D, Spl: C Runes: none Equipment: Half Helmet, Scale Mail, Dancing Flames, Silverlet, Boots Commentary: How to get: Joins automatically after beating Neclord 98 - Jess (Tinto) Level: NA Age: 24 Role: troop support/non-combatant Commentary: How to get: Offer to let him join after he tells Hauser to follow Fitcher. 81 - Abizboah (Tinto Cavern) Level: 46 Age: 76 Role - Att: A++, Def: A+, Tch: D, Spd: E, HP: A+, Mag: E, Spl: D Runes: Blue Drop Equipment: none Commentary: How to get: Provided you have not triggered Sigfried, go to the cave. Where there is a large pool, go left from an incline that leads deeper in. You will be prompted to use a Hearing Crystal. ** - Rulodia (Tinto Cavern) Level: 40 Age: 68 Role - Att: A+, Def: A, Tch: C, Spd: D, HP: A+, Mag: D, Spl: C Runes: Blue Drop and Flowing Equipment: none Commentary: How to get: Return to the same spot where Abizboah was with Abizboah. ** Chuchara (Your Castle - docks) Level: 40 Age: 1 Role - Att: E, Def: A++, Tch: B, Spd: D, HP: E, Mag: E, Spl: C Runes: none Equipment: none Commentary: How to get: After getting Rulodia, go to your docks and chase him until his parents show up. 99 - Pico (Greenhill) Level: NA Age: 24 Role: musician/non-combatant Commentary: How to get: After liberation, talk to him. He joins if you have Annallee. 100 - Georg (Mountain Path Drakemouth/Tigermouth) Level: approximately 10 levels higher than you Age: 41 Role - Att: A+, Def: A, Tch: A, Spd: A, HP: B, Mag: E, Spl: E Runes: Killer Equipment: Full Helmet, Silver Armor*, Cheesecake, Silverlet Commentary: How to get: Agree to not give up the fight after beating Neclord. 101 - Mazus (Mine/Cave) Level: approximately 10 levels higher than you Age: 87 Role - Att: D, Def: E, Tch: C, Spd: C, HP: C, Mag: A+, Spl: A Runes: Blue Gate*, Thunder*, Fire Equipment: Circuret, Robe of Mist*, Mega Medicine, Guard Ring, magic Ring Commentary: How to get: Talk with him when you have over 100 recruits 102 - Gantetsu (South Window) Level: 27 Age: 45 Role - Att: C, Def: B, Tch: D, Spd: D, HP: C, Mag: B, Spl: B Runes: Resurrection Equipment: Karate Uniform, Healing Wind, Belt of Strength Commentary: How to get: Beat him in a pushing contest with your party after you slay Neclord. Must have a decent strength total. ** - Boris Level: NA Age: Role: troop commander/non-combatant Commentary: Ridley's son How to get: The meeting after Tinto joins if Ridley died. 103 - Alberto (Tinto) Level: NA Age: 31 Role: musician/non-combatant Commentary: How to get: Talk with him after getting both Annallee and Pico 104 - Tessai (Kuskus) Level: NA Age: 37 Role: blacksmith/non-combatant Commentary: How to get: Bring the Star Dragon Sword to him. 105 - Jude (Greenhill) Level: NA Age: 22 Role: sculptor/non-combatant Commentary: How to get: Get some clay for him (go to Forest Village and get some. A guy right of the elder's house has it). 106 - Genshu (Coronet) Level: approximate to yours Age: 37 Role - Att: B, Def: C, Tch: B, Spd: B, HP: C, Mag: D, Spl: C Runes: Swallow Equipment: Head Gear, Thunder God Garb, Steamed Abalone, Shoulder Pads Commentary: How to get: Talk to him with a weapon at level 15 and you castle must be at maximum size 107 - Pesmerga (Cave of the Winds) Level: approximately 10 levels higher than you Age: ??? Role - Att: A+, Def: B, Tch: B, Spd: D, HP: B, Mag: B, Spl: B Runes: Counter, Rage Rune embedded in weapon Equipment: Horned Helmet*, Knight Armor*, Chaos Shield*, Guard Ring*, Iron Boots, Bolt of Wrath Commentary: How to get: After getting over 100 recruits with you castle at full size, find him in the final chamber of the Cave of Winds. 108 - Vincent (Radat) Level: approximate to your level Age: 34 Role - Att: C, Def: D, Tch: B, Spd: C, HP: C, Mag: D/A, Spl: C Runes: Wind Equipment: Feathered Hat, Scale Mail, Mangosh, Rose Brooch, Potato Pudding, Blue Ribbon Commentary: How to get: Bring Simone to meet him (in the dock section) after your attack on Muse plus castle must be at max. -------------------------------------------------------------------- IV) Walkthrough Unicorn Brigade Explore the camp with Jowy. Head east, and you'll spot a mysterious soldier who flees beyond your reach. Return and get some sleep. You'll awake to the sounds of an attack. Captain Rowd tells you to flee east. Jowy will advise you to go back to Captain Rowd, expressing concerns of an enemy ambush. No choice but to heed him. Rowd is meeting with Prince Luca. The ambush is a sham. Prince Luca seems to desire conquest of the states. You can now flee to the cliff and jump, or talk to the captain. Talking takes you into a fight. Battle: (1 Commander, 3 Highlands) Just use Unite Buddy ATK and kill the Highlands. Finish off the commander in the next hit. You'll run to the cliff next. You'll be attacked by an identical group when you reach the cliff. If you chose to run first, you'll be confronted by Rowd and his troops and face only one battle that is the same battle as above. After the fights, Jowy will advise jumping. You have to jump, after which, you'll be separated. The Mercenary Army You'll be found by Viktor who takes you captive. Answer however you feel like it. His mood doesn't improve much either way. Flik shows up, reporting his failure to rescue Jowy. You're taken back to their camp and placed in a holding cell. In order to eat, you have to do a couple of tasks. Pohl, a soldier serving Viktor, will be your liaison. First task: moving boxes. Walk into a box and push with the X button. Once all are arranged, grab the rope. Last, exit and talk to Pohl and finish this assignment. Second task: errand running. Pohl tells you to get 2 pairs of boots, 3 flints, and 2 bags of flour. Go see Barbara for the boots. If you want, take an extra pair. Next see the blacksmith and get your flint. Now head upstairs and go to the item store. turns out they have no flour. He says Ryube village may have some. Return and report to Pohl. He'll send you and an escort to Ryube to get the flour. You need to speak with Leona (the innkeeper here). Pohl will unlock the door. She assigns Gengen to help you. A girl named Tuta tags along too. Pohl now lets you out. Ryube is northeast. There are entertainers preparing for a show. Explore if you like, but you need only get the flour. Head back to the camp. Pohl is at Leona's, so go up and speak with him. Gengen and Tuta leave, and you rest for the night. Third task: wipe up spilled oil. A simple task. Wipe up the oil from the three floors. Stand over the spill and press X. During the night, Jowy rescues you. He'll lose HP if you do not call out to him. You get caught by Flik upstairs. You can try to bust through or surrender. Trying to rush results in Flik's effortless trouncing of your hero. The two of you are interrogated. You may as well say the truth. They'll get to it anyhow. They place you back in holding. Follow Jowy's lead to escape. The Mist Monster Now you're free to explore around. Start with Toto to the northwest. Buy Feathered Hats if you like. The speed boost can be useful. You may want to return when you have more money, or sell Clay Guardians from the Fur Fur outside. Also, the girl Pilika is not home. Now head to Ryube. Check out the entertainers. They'll select you for an exhibit - knife tossing. Just remain calm. Don't move, or she'll hit you. After a chat, they'll offer to accompany you to the mountain where the locals speak of a Mist Monster. Agree to help them, and they join you. Five members will certainly help on the road ahead. Go to North Sparrow Pass (north Ryube). Rina will get you past the guards. Advance up the path. At the branch go left and get a Fire Wall. The water pool will restore your HP and MP to full also. The right path leads to the next area. Take the right branch here to get an Escape Talisman. Left takes you to the next section. Again, the right branch leads to a chest. This one contains Brass Armor. The left branch leads farther in the range. To the right on the next screen is a save point. Advance a little farther and face the mist monster. Boss: Mist Shade HP: 800; 2000 P; Kindness Drops Have your main character and Jowy attack and use medicine. Bolgan, Eilie, and Rina should use their Circus ATK. While Bolgan is recovering, have Rina use fire magic (Fire Wall if you can use it). The boss will attack three times per round for about 20 a hit. It can also shift form. The other form uses magic that does 10-25 damage to all This should be easy. Continue up to the next section. Take the east path to a Feathered Hat. North will take you out of the mountain range. Kyaro The circus people leave your party. Jowy heads home. Explore town. It seems that you're wanted now. If you leave, you'll see a scene where Jowy is denounced and captured. Head home (the path to the west). If you want, you can get Mukumuku near the tree above your house. Inside, look for Nanami. You can also find a ? Book (Old Book Vol. 1) from a dresser in the lower left room and if you investigate the vases, you can select one of them. The big vase is a Normal Large Vase, the large one is Genkaku's Famous Vase, and the small one is Nanami's Handmade Vase. Head out the back door and find Nanami who is overjoyed to see you. You sit next to your grandfather's grave, before deciding to flee. Guards come to arrest you as you leave your house. They fight you. Fight: Highlands (x5) Just attack them, they're easy. You'll get 250 Potch and the Hazy Rune Crystal. Rowd comes up after the fight and speaks with you. If you resist, Rowd fights you and kicks your butt. You are then captured. Fortunately, you find Jowy. Rowd then explains why he labeled you spies and had the Unicorn Brigade slaughtered. You are lead to you execution. Princess Jillia accosts you, but continues on her way. As Rowd gloats, Flik beats his guards and rescues you and Jowy. Viktor comes too. Rowd runs off. You say you need to rescue Nanami. She, of course, makes the rescue attempt a little moot. Exit through the way you came in. Go back to North Sparrow Pass. The guards will let Viktor pass. Now head back for the Mercenary Camp. Viktor and Flik leave and say you can look for recruits if you want. Go to Ryube and recruit people, then try out Toto. When you're done return to base. If you'd like to exchange members, talk to Leona. Pohl will let you rest and save. Barbara replaces Rock from Suikoden 1 as the store house keeper. Gift Now go back to Toto. Pilika is back. She takes you home where you chat with her parents. She then asks you to get a present for her daddy in Muse. On the way to Muse, you'll pass the White Deer Inn. The price is good (30/person), and you'll meet Hilda. From the north path of the inn, is a ruin, but you can't get in yet. The port town of Coronet is to the south of Muse, west is the gate to Greenhill, and north leads to two other gates (Highland and Matilda). In Muse, go to the item store. The Wooden Amulet will cost 500 potch. Pay it. Muse is also the home of Dr. Huan, and thus Tuta as well, but they are not home at present. Also, the blacksmith is closed. If you want to upgrade, go south to Coronet. The blacksmith there can raise your arms to level 5. When you're done, return to Pilika. When you get back, Toto has been burned to the ground. Pilika is crying. She tells you her parents are dead. Apple then arrives. She tells you that Luca Blight is responsible. She asks you to take her to Viktor. Apple and Pilika accompany you (non-combatants). Also, a cave is now open in the cave ruins, but you can't do much with it. Apple reports to Viktor and Flik. Viktor has you and Jowy rest. Leona fetches the two of you a little later. Run up to the meeting room. Viktor will ask you to find Tsai to fix the Fire Spears. Agree and Flik gives you money for Tsai. He lives near Ryube, perhaps at that cabin in the woods... Head to the cabin in the woods. No one's home yet, so just wait. Tsai will arrive as Jowy is ready to leave. Tsai joins, and refuses to take the payment yet. Head back to Viktor. As you are leaving, Ryube is under attack. Luca kills the people mercilessly. You arrive too late to stop the slaughter. Tsai knocks you out if you try to take on Luca, as he say's you are no match for him. Now go back to camp. Pilika greets you on your return. Talk to Viktor, Flik, and Apple. They tell you to go to Muse and leave the rest to them. Instead, offer to join, and Flik will test you. Duel vs. Flik This is hard as Flik tends to only Attack and Defend. Thus, you'll want to stick to Wild Attacks and regular attacks. You just need to inflict about 50 damage to win. Viktor gives you command of a company. Name your company and prepare for your first battle. Battle #1 First Defense Just let the AI do what it needs to do. Listen to Apple. Fire Spear works well, as you'll hit 3 enemies where you are. The Fire Spears make this too easy. Keep it up for an easy win. Battle #2 Second Defense Viktor tells you to stay in the fort. Best do so. You are seriously outnumbered. Luca comes with another force from behind, and the Fire Spears have lost their effectiveness. You lose. Run away, as the fort is lost. But first find Pilika. You'll encounter Highland soldiers and Commanders along the way. Just beat them and keep looking. Viktor and Flik are in the basement with a plan to get out, but you need to locate Pilika, so head upstairs. She's in the command room. Pohl is protecting her from Luca. Luca drops Pohl in one blow, so it's up to you to save her. As things look bad, Flik and Viktor come to the rescue. Viktor also rigged the fort to blow with the remaining Fire Spears, heh. Pilika has been traumatized and cannot speak. Best go to Muse. In Toto, Pilika goes to the cave, so follow her. You and Jowy are transported at the engraving in the shrine. There you meet Leknaat. She tells you to find the Stars of Destiny, then vanishes. Go forward and see a flashback of when you met Jowy, and how you became best friends. Leknaat appears again and tells you fate has read your 'character'. She tells you to seek the Beginning Rune. However, if you fear the power and responsibility to turn back. Take the power and receive the power of the Runes. Leknaat then sends you back. Getting into Muse At Muse, the guard turns you away, as you are not part of Viktor's army. You'll need another approach. Go to White Deer Inn. Alex, Hilda's husband enters talking about finding a way to the treasure. He leaves for Muse to find help getting the treasure. After staying the night, Alex will return without help. He'll lend you his Entry permit for your help. By all means, agree. Also, two travelers can aid you. One sells items, the other is a Runemaster. Pilika will stay behind, and Alex will join the convoy. Now, head for the ruins. Alex opens the door so you can enter the Sindar Ruins. Inspect the thing right of the door, and Alex will use it to open the door. Go left in the room and find two treasure boxes. Inside are a Stone of Magic and Mega Medicine. Now go north instead. You'll reach another intersection. South is a dead-end. North leads to another section. Go upstairs to cross over the stream, but first pick up the Angry Blow from the path south, next to the stream. On the other side, you can find a Gauntlet. Now head up to the next section. There's a door with a hole next to it which you can't open yet. Head left. Push a statue back into place to open the next door. Inside, find Shoulder Pads, and a Round Plate. Place the Round Plate in the hole to open the door. In the room with the 2-headed snake chamber are three new paths. To the right is another door with a square hole next to it. Left across the bridge leads to a Triangle Plate. Further left is a door with an octagonal hole, but it's broken, so you can enter. Find a chest containing the Fire Lizard Crystal. Head up from the statue and left across another bridge and find an identical statue and a Save Point. Another door needing a square plate is here too. Head back right and up a few stairs. Use the Triangle Plate to turn off the water. New areas open up now. Head up from the intersection and find some Chain Mail. Now, go back into the canal region. Head all the way down, then go left. You'll find a Water Crystal on the platform on the north side. Head back up and take a left now. You'll find a Square Plate. Go back to the door in the lower right region (right of the first snake statue). Open the door and you'll find Old Book Vol. 2 and the Magic Drain Crystal. Now double back to the door near the Save Point. Open it the same way (you do not need to get a second plate). Go inside and analyze the stone etching by the door. You'll be asked for what is most dear to you. Choose everyone if you want to keep your party's respect. In the next room is a two headed snake (you knew it was coming). Boss: Double Head HP: 2500; 4000 P; Spark Crystal Use your strongest spells and combos. It has spells that hurt quite a bit, but its standard attack isn't so bad despite hitting everyone. Have your hero heal with the Bright Shield Rune when needed. With Double Head defeated, climb the stairs for your reward - a 'healing herb'. Head back to Hilda. At the exit, Alex drops the Healing herb. Make a note and hurry back. Hilda has fallen ill. Jowy is sent to get a doctor, but Toto is where people here usually go. Run back and get the healing herb. Talk to Nanami and she'll treat Hilda with them. It seems to do the trick as she awakens. Alex lends you the Entry Permit and you get set on your way. Now with the Entry Permit, enter Muse. Nanami makes a plan worthy of Viktor to convince the guard to let you in as Alex and Hilda. Unfortunately, it doesn't work and you are thrown in prison. Spies Nanami and Jowy squabble about whose acting was better in prison. At night, Jowy and you are up and reminisce. You retire for the night and awaken to Viktor's and Flik's entry. They tell you to check out Leona's new bar and meet them later at city hall. Feel free to explore Muse. At the inn, Leona will take charge of Pilika. Now head for city hall. Viktor meets you and takes you to meet Anabelle. Viktor asks Anabelle if she'll take the four of you in. Anabelle shows her information network's ability by knowing who you are. She also seems to have known Genkaku and wronged him at some point. She says she'll explain later, but for now the Highland army is more pressing. You're left in the care of Jess. He leaves you to explore on your own, while Viktor heads to Leona's. Talk to Jess as he has a request. He has a few Youth Brigade uniforms and would like you to infiltrate Luca's army and report on their provisions. Search the bookshelf to find a ? Book (Old Book Vol. 4). Outside, meet Tuta who takes you to see Dr. Huan. Huan assigns Tuta to help out Viktor. Talk to Huan again to get Recipe #3. Return to Leona's. She'll tell you Viktor and Flik are getting more soldiers. Jowy explains Jess's plan. Pick your party and set off to the northeast. Getting through the gate is a snap. Follow the guard to the woods and take that path to reach the camp. Navigating the woods may be tricky as there are lots of wide open spaces and paths. Head strait right to the next screen and find a Circuret (shouldn't that be Circlet?). Next, advance upward through a few screens. You'll enter a cluster of trees. From this point, Jowy and you will travel alone. In the camp, you have fairly free reign. At the provisions gate, luck will smile on you as a guard buys your story and lets you in. You discover there's only about two weeks of food. As you exit, Rowd chances upon you. Depending on how you answered the guard, you may have to fight some Highland soldiers. You can collect a Fire Sealing Crystal near the provision tent. Enter the large tent, and you'll find Jillia. Jowy convinces her to help you hide. She turns Rowd away. She talks to you for a while. Afterwards, it's time for you to go. Rowd intercepts you. You have to fight more Highland soldiers. Jowy tells you to run while he holds them. You flee, while Jowy is stuck with the enemy. Return to Muse to see Jess. At city hall, an official tells you that an important meeting is underway and that you should just wait. Nanami suggests seeking out Viktor and the others. Go to Leona's. Flik and Viktor are there. Nanami explains what happened. They go with you to see Anabelle. Back at city hall Viktor removes the guard. Viktor demands an explanation. Anabelle apologizes, but says she can do nothing to save Jowy. You leave without gaining any ground with Jess. Nanami waits outside the gate for Jowy. Go find her and wait with her. Pilika joins you later, but still there is no sign of Jowy. After a long wait, Jowy finally makes it back. Betrayal A week passes. Nanami gets you and Jowy up for some event at Jowston Hill. Head there (it's northwest in the city) and meet Viktor. He'll get you in to the Hilltop meeting (a meeting of all the city-states). The guard doesn't admit Viktor in, but recognizes Flik as he arrives. At the meeting, Anabelle convenes to decide what to do about Highland. Most of the other members do not care to support Muse. Word then arrives of attack by Highland at the border gate. Anabelle gives the order for the states to gather their armies. Follow Viktor's suggestion and head back to Leona's. Anabelle and Apple are there. Anabelle asks Viktor to slow down Highland for two days for Jowston to muster its armies. Apple says it's possible, and Flik agrees. Agree to help. Battle #3 In this battle you need to defeat Solon Jhee or stall for a few turns. Flik recognizes Gilbert and tries to convince him to defect. Matilda knight reinforcements arrive in three turns. Gilbert is persuaded after Flik's Fire Spear. Keep up a good fight. Beware random results that might lead to defeat. Eventually (turn 8 or so) Camus appears and orders the knights to retreat. Following this round, Solon Jhee flees. After the battle you return to Muse. At night, Jowy has a mysterious meeting with Kage. In the morning, go see Anabelle about Genkaku. Gustav and Granmeyer are arguing as you enter. Anabelle tells you to return in the evening. Jowy asks Anabelle why she is fighting as you leave. Return to Leona's where Pilika wishes to play with Jowy. He, however says "later" and runs out. Go look for Jowy. He's meeting Kage by city hall. Kage leaves and Jowy asks you to take care of Pilika if he were to die. At night, Viktor meets Anabelle to discuss some things. He leaves to rest for tomorrow's battle. Now you and Nanami can go and see her. Jowy has arrives before you to take Anabelle's life. Anabelle catches Jowy off guard and tackles him. You arrive and see Anabelle on the floor with Jowy standing over her. He flees. The Highland army is also attacking. Anabelle tells you to flee and live as she lays dying. In the night, you get Pilika and flee to rendezvous in South Window. Rendezvous Head to Coronet. You'll find that the Highland army is already here. Search about town. A man in the restaurant will give you Recipe #5. At the docks, the soldiers will not let any boats depart. Head to the inn, and of all people, you'll see Eilie, Rina, and Bolgan. They ask you to chat for a while. You explain the situation to them. By coincidence (or is it fate?) they are headed to South Window too. They seem to have given up, so it's up to you. Head right from the docks to a house. Here you'll see Sheena yelling at Tai Ho for a boat. Enter the house and speak with Tai Ho and his brother Yam Koo. Like in Suikoden 1, he'll help if you beat him in dice. Here's how the game, Chinchirorin, is played: You roll three dice in a cup. If two dice are the same, the third is your score. Triples are good except 1-1-1. They are called storms. Also, 4-5-6 is good too. You win 3 and 2 times bet respectively. 1-2-3 is bad, and like 1-1-1, makes you lose more money. This time, you need only beat Tai Ho in a single game. At Nanami's suggestion, you go back to tell Eilie and the others and bring them along. They join your party at a level near yours. Return to Tai Ho and board your craft. Sheena misses the ship. You sail to Kuskus and Tai Ho drops you off. There are tales of a monster in North Window. Recipe #11 is a rare find at the item store. The smith can upgrade you to level 6. When you're ready, head south for South Window. Viktor greets you shortly after entering. He inquires about Jowy, so fill him in. He says to meet Flik in the tavern. For now, you're free to explore. You'll also find you first trading post (unless you've been to Greenhill already). When you're ready, go to the inn. Viktor says he has bad news. He and Flik had trouble getting here. No else has arrived yet either. Viktor and Flik join you to go to city hall to see Granmeyer. He admits you in. Viktor is revealed to be from North Window. Freed Y, Granmeyer's assistant fills you in on that town's peril. They want you to investigate. As you leave, they'll be a cut scene of someone who is VERY reminiscent of Neclord. The monster of North Window Viktor explains the circumstances of North Window's desertion and of Neclord. Neclord interrupts Viktor's story, much to Viktor's anger that the fiend still lives. He animates the corpses to attack you. Fight: Neclord and 3 Zombies The zombies prove easy targets, but Neclord is immune to attack. You can't win. Viktor tells you that you need the Star Dragon Sword to harm him. Neclord challenges you with that sword. You'll have to get it and meet him at his castle. The sword is in the Cave of the Wind. Head south and enter the cave. Navigate through this cave as best you can. When you reach you first path choice, choose the upper one. You'll get a Sun Badge for it. Now take the lower path. Head left as far as you can, then up to collect a Fish Badge. Take the passage above and right of the incline next. At the next intersection, take the left path for a Fire Wall. Now take the right. Push a block out of your way. You'll be in the wind section of the cave. You cannot enter passages with wind blowing from them. Also be careful of strong currents as they can blow you away. Push rocks to aid your progress. The first one is simple, push the rock in the way of the blast. The next chamber requires you to move the top rock to block the first half of the current and the bottom block for the other half. The next room is trickier. You'll want to push the blocks into position to block each passage at the source. Refer to the map below: W W W W Key: __ + + + __ W: Wind current source 1 1,2,3,4: Rocks __ 2 3 4 <-- passage __ Push 1 strait up to block the first current. Do the same with two to block the next one. Now push 3 into position to block the third one, being careful not to overdo it. Then slide 4 into the last wind tunnel. There are three chests and a mysterious old man. He'll transport you out. The chests contain 3000 P, Blue Gate Crystal, and Medicine. Now take the lower passage. You'll find another fork down the road. Take the lower one and swing around to get a Stone of Defense. Head over left from there and find a Half Helmet. Head up and note that all the paths converge. This leads you to another chamber where a man is. He is Kahn, and he says he was waiting for Viktor. He's a vampire hunter. He explains that Neclord duplicated himself, and that Viktor killed a fake. He proposes teaming up. Kahn is a welcome addition. Continue on the now linear path to the Star Dragon Sword. Viktor and the sword argue, angering the sword into attacking. Time to teach it some manners. Boss: S.D. Sword HP: 2500 Use your best attacks to sap its HP. Cast Clay Guardian on the two people in the middle, as it attacks them more often than anyone else, and the spell should cut damage to less than 10. Viktor sucks up to the sword and tells him Neclord is back, and Kahn explains the Doppelganger Secret Neclord uses. Viktor takes the sword and you exit the cave. Go back to North Window and enter the castle. The main stairway is blocked by debris. Take the right stairs to find a Fire Crystal. Go back up and take the other stair. Go left as the right is blocked off. Head downstairs to get a Stone of Mag-Def. Take the left exit, as the right leads to a dungeon, hence a dead-end (there is a blocked stairway though). When you reach a statue room, push the out of place statue on the brown panel to reveal a door. Go through, then head upstairs. Continue on to a room with candles. Light the top ones (using X) and reveal a door to the right on the upper wall. Go through to find another stairway up. You'll find a bridge to the other half of the castle. Go upstairs again. There are two treasure boxes. They contain Chain Mail and a Necklace. Go upstairs again. You'll find another bridge back across. Advance up the stairs. You'll find Neclord playing the organ. Neclord welcomes you. He brings a girl in front of you named Daisy. He offers the girl for the sword. Viktor cuts off her head, seeing through Neclord's bluff. Neclord, realizing he's outmatched, flees. But he leaves you something to play with. Boss: Abomination. HP: 4400; 10000 P This 5 headed creature means business. He can attack twice per round. One attack inflicts moderate damage to all your party. He also can claw for medium high damage. It also has a devastational breath weapon. Use Clay Guardian to maximize your defense against his physical attacks. Have your hero heal with the Bright Shield Rune. Kahn's Resurrection Rune can deal high damage also. Viktor's attack should equal Bright Shield's Shining Light power. Having someone with a Fire or Water Rune wouldn't hurt either. As it gets weaker, it breathes more often so kill it quickly when it starts to do 2 in a row, so you might want to save Charm Arrow for his last 1500 HP. Keep your HP high, and you should win. Time to head back to South Window to report. Kahn leaves to hunt for Neclord. Viktor and the others arrive as you near the exit, reporting that South Window has fallen and Lord Granmeyer is dead by Solon Jhee's hand. Granmeyer surrendered to avoid bloodshed. Apple and Eilie both feel that running away is a poor idea, so Apple proposes getting Shu, also a student of Mathiu, on your side. Thus favoring tactics to beat the numerically superior Highland army. Apple accompanies you to Radat (to the east). Select 4 other members. Also, note that Neclord's castle is now yours. Shu of Radat Radat is a pleasant little town. By all means search around. You can find Recipe #14 from a man in the restaurant, and Sound Set #5 from the item store's rare finds. At Shu's house, Apple leads you in. Apple asks Shu to join you, but he says he cannot. He says he doesn't care which country gets destroyed. Besides, he's now a trader more concerned with profit. You get turned away, leaving you to find some new approach. At the restaurant, Shu enters and warns you that Highland may be approaching at any time. Apple begs Shu to help. Apple asks to stay a little longer, hoping she can still get through to Shu. Go speak with Richmond. He says he knows about you (Lance, Nanami, and Apple anyway). He says he's a private eye and can find out anything. By the way he talks, he sounds more like an eavesdropper. He charges 1500 potch to gather info on Shu. It's fairly cheap, so go ahead and pay. Go to the inn and wait (talk to the innkeeper). He tells you that an important trade will occur tomorrow night that Shu has to attend at the port. You should wait at the bridge. In time, Shu arrives. He seems to not want to be responsible for the loss of life that war brings. He says he'll join you if you can find a coin he just threw in the river. Talk to the man in green and ask him to close the Sluice gate. He refuses, but a man named Amada offers to handle the situation. He says he'll fight you. If you win, he'll close the gate. Duel vs. Amada Read his actions, and counter appropriately. He takes about 220- 250 damage. Amada keeps his promise and closes the gate for a night. Apple spends the night rooting through the riverbed looking for the coin. Help her out. Nanami then says she saw Shu replace the coin with a stone to throw that instead, thus making the task impossible. Apple tells you to go back, but as she does, you discover a coin. Shu arrives and decides he'll help. Shu ask you to show him that coin and notices Bright Shield. Shu reveals that he knew Genkaku also. As the scene closes, it's revealed that Richmond dropped the coin in the river for you. Guess he's a good guy after all. Now go back to your base. Shu arrives just after you to hear Viktor's doubt of him. Shu lays it out hard for Viktor, telling him to listen to him or be treated as an inconvenient obstacle. Flik gives Shu the numbers - 2000 irregulars/remnants vs. 20000 seasoned troops. Shu explains that their forces will be only half strength after garrisons. About a third of them should be South Window soldiers too, so you may be able to recruit them. That'd even the odds. He sends Freed to spread rumors in the enemies camp. He also plans on using ships to transport a rear attack unit. He chooses you to lead that attack against Solon Jhee. Accept or decline. If you say no, he'll give you some time to think. Agree and prepare for war. Battle #4 Attack Solon Jhee with all speed. Freed will convince the South Window troops to join you. The AI will start mopping up the rest. After about 6 turns, Solon Jhee retreats. You are celebrated as a hero, and have been given the title "herald of victory." Shu says that North Window is the perfect staging point. All it needs is a leader to pull it together. That would be you. As the son of Genkaku with the same Rune he had, you are the one to do it. As you're left to consider your decision, Viktor tells you about Genkaku. You may go talk to Viktor or sleep. If you see Viktor, he'll tell you about Genkaku. If you sleep, you'll not hear about Genkaku. Viktor will tell up about the events that led to Genkaku's exile. Anabelle's father Darell led the attack against Highland 30 years ago. He was losing the war, but Genkaku saved the States. Genkaku and Han (Highland's general) were friends and both realized the idiocy of the war. They made peace, but Darell would not return Kyaro. Agares Blight, Highland's king suggested trial by champions to resolve this. The champions were Genkaku and Han. Genkaku refused to raise his sword. Han took the victory. Lord Darell of Muse exiled Genkaku. Turned out that Genkaku refused to fight because Darell coated the sword with poison. Now you need to decide. If you say yes, everyone pledges their loyalty to you. Huan shows up too and joins you. Now you get to name your castle. Leknaat appears and gives you the Stone Tablet which records the names of the Stars of Destiny. Luc soon joins her and joins your team at her behest. Leknaat leaves. Luc notes Flik and Viktor still live. The new order On the way out of your castle town, Fitcher is waiting. He's looking for you. He doesn't believe you're the leader and sneaks inside. In a meeting with Shu and your top people, he is led to the truth. He asks you to ally with Two Rivers, not that he has the authority... Furthermore, you need a captain to pilot your ship as the bridge has been destroyed. Head to Radat and recruit Amada. Also, you can pick up Tai Ho and Yam Koo in Kuskus. Return with Amada to the meeting room. Amada says he'll pilot the boat. You can also take Tai Ho instead if you'd like. You're to head west to Lakewest first, then go on foot to Two River City. Head downstairs and head for your dock. Amada takes a liking to it. Walk up to it an press X to get the option to board the craft. You get full control of the boat, so if you want, have some fun sailing all over the sea. You can't go back to Coronet yet, as it's still under martial law by Highland, but you can sail to Kuskus (for no particular reason). Head to Lakewest. Fitcher gives you a letter of introduction to get you into Two River City. Find Recipe #16 in Taki's house. Head west by road to Two River City now. Kobold Village is to the south. And farther south west is Drakemouth Village. However, there's not much to do at either, so go to Two River City. As you enter, some kid named Chaco runs into you and steals your money and your letter of recognition. The thief runs to Winger territory, so give pursuit. Once you corner him, he flies away. Check the kobold district, then return to the human area. You'll see Ridley accusing Fitcher of desertion and sentences him to 100 lashes. Tell them to stop. However, people do not seem to want to believe you are the leader of the force who beat Highland. Ridley looks at your rune. He says that's proof enough. You're taken in to meet Makai. Makai asks for you support in dealing with Highland. He also asks about an incident here. Tell him about your wallet. This angers Ridley. Makai sends you to the inn. Go to your room and find Chaco again. He ate you dinner and doesn't believe you are who you are, and flies out the window. Fitcher tells you that Makai and Ridley are fighting over a Highland spy in the morning. Go see what's up. Somehow, Ridley doesn't feel he can trust the humans and storms off. Makai asks you to go find out what happened from Ridley. The kobolds tell you that Ridley forbids entrance. Head back to the winger section. Chaco appears again and steals from Fitcher. You corner him again. This time he enters the sewers. Enter the sewers. You can pick up Head Gear early on. Further down the tunnel is a Resurrection Crystal. Go south to the next screen. There's a hidden tunnel just down the ladder to the right. You can meet Sid here, but he scares you off. Go south again. You can find a Healing Wind in a box. Now exit to the west from the box. Take the top bridge to find a Fire Emblem and a Stone of Defense. Then, go the other way. You'll exit north. Climb up a ladder, then down another. There is a save point at the bottom. Enter the door to the left. A monster is at the end of the path. Boss: Pest Rat HP: 5000; 20000 P; Poison Crystal This is another long fight. Use combos and runes to deal damage out fast. This pest has three attack forms: a charge against one person for moderate damage that is easy to evade, a rock crush for more damage to everyone, but still physical, and a poisonous breath that is considered magic. The breath deals out high damage and may poison you as well. It also attacks twice. This is a fight to keep you HP at max. An earth rune wouldn't hurt either. With that out of the way, enter the doorway to the north. Take a ladder up and arrive in the kobold section. Ridley arrives and asks why you are here. Ridley says a spy dropped a note concerning a treaty between Makai and Highland. Your meeting ultimately fails. Return to Two River City and find Kiba of Highland in town talking to Makai. Klaus, Kiba's son, says he looks forward to meeting you on the battlefield. Chaco appears again saying it's a plot. Go talk with Makai in the meeting hall. You tell him what Ridley said. Makai decides to sign the treaty with Highland. As you leave, Chaco rushes up to you and says that Granny wants to meet you before running off. Chaco waits for you at the entrance of the winger district. Follow him and meet Susu. She ask to see your right palm and sees the Bright Shield Rune. The Wingers used to live in Tinto, but were driven off by miners. Genkaku brought them to Two Rivers. After your chat, return to the inn. Outside, Kiba breaks his promise. The Highland army attacks. You'll face a group, which should be fairly easy, and earn 3200 potch. Go talk to Ridley. He refuses to help yet. Meanwhile, Chaco leads the Wingers to help Makai. The other kobolds want to fight for their town too. This convinces Ridley. Kiba presses on the attack (another Highland battle for 3200 P). Finally, your army arrives at Kiba's flank. Kiba follows Klaus's advice to retreat. In a cut scene, Luca bitches Solon out. He orders Solon's execution. Jowy is now in Luca's camp and volunteers to lead an attack on Greenhill. Head back to see Makai and Shu in the meeting hall. Makai, Shu, Ridley, and Viktor are there. Makai and Ridley pledge their aid, and Fitcher joins you. Shu tells you to get back to your castle. Chaco is waiting at the exit. He joins you then, and he returns your stuff. Learning Back at base, Flik and crew are assembled. Shu says another development has happened but waits until morning for the details. Shu explains that Greenhill has fallen. He explains that taking Greenhill back is not possible, but rather that the goal is to rescue Teresa, the acting mayor. You will act as students to get into Greenhill and bust her out. Flik will act as your leader and bodyguard. The rest will be made up of the younger members. Only the younger members will appear on the roster. You meet Fitcher at the entrance of Greenhill. Fitcher will get word to you once he locates Teresa. Until then, you need to infiltrate. Fill in some fake names and move on. You even get to name Flik. Getting pass the guard proves easy. You now need to enroll and wait for Fitcher. You can search the town. In the inn, you get Recipe #20 from a woman. As you near the university, you see a scene where a guard is upset at a young woman, Nina. Go help her out. You manage to make him back down, but he'll probably cause trouble later. Nina is left a bit curious when Flik messes up your name. Sign in at the main desk in the building on the strait ahead path. Emilia takes your papers and shows you around. She points out the smith, appraisal, and Runemaster classrooms. As she finishes, Shin comes downstairs. He doesn't seem too friendly. If you'd like, confide in Emilia about your true story. You can trust her. Outside you see Nina bragging about Flik saving her. Seems she's got a crush on him. She decides to take Flik on a tour of the school. Go to the dormitory (to the west). Choose to rest. After eating, Nina finds you, expressing her desire to have Flik, and not fearing any competition from Nanami. In the morning, you'll find Flik. He informs you he is investigating Shin. Lovesick Nina runs after Flik as he leaves. Now you can go search for Shin. Meet Emilia down the road to the city. She warns you to beware Highland soldiers in town. According to the soldiers, Teresa is in the inn somewhere. Circle around to the front. The soldiers are forcing their way into the inn. Before you can act, Rowd enters the scene. Shin comes to try and reason with Rowd. Follow Shin. You lose his trail, so Nanami suggests returning to the dormitory to let Pilika rest. Rest until dinner. Nina will show up asking what Flik likes to eat. As she leaves, she mentions a wandering ghost which terrifies Nanami. Go outside and look for Flik. You can find Nina in the academy to the left of the entrance. She's mad at Nanami, saying that Flik has someone already (guess neither of them knew about Odessa). As such, Nina challenges Nanami to a duel. Flik is waiting outside. Nanami explains to Flik what transpired. Flik says you're to wait in town for Fitcher. Fitcher is in trouble as many townspeople are surrounding him and calling him a traitor. Flik attempts to diffuse the situation. Flik pretends to want to take Fitcher's head and sends the people running. Fitcher has no news on Teresa's whereabouts. He does say that the general who took Greenhill will be in town in two or three days. On the way back to the academy, Nina accosts you. Flik leaves you to handle it, but Nina chases after him. Go back to your rooms and rest again. Nina approaches you again saying Nanami won the first round, but that your duel is only starting. As you leave her answering a question, you sneak off. At night, Nanami wakes you up to investigate a creaking. A figure runs upstairs. Follow it. It rushes back downstairs to the basement. Look on the wall between the crate and the map to find a switch that reveals a secret passage. The passage empties into the academy where you see the shadowy figure run again. Nanami tells you to prepare to tackle the figure. Turns out you found Flik. He was following Shin. You'll be in the room with the bust. Search the bust and a passage is revealed. You are now behind the academy. The forested region is home to monsters. At the first split, go right and find Protect Mist. Go left now. When you reach a clearing, Flik notices a building in the back of the forest. Before you can check it out, Shin prepares to attack you. Pilika's cry stops him. Teresa comes out and begs Shin to stop. Flik now has a chance to explain. Teresa says she cannot help you, and has no power over her people any more. She tells you what happened when Highlands armies came. First the Muse survivors arrived. Highland laid siege, but did not attack. With the Muse soldiers, food depleted rapidly. This lead into internal dissention. Thus, Greenhill fell without a single battle. It appears your efforts were in vain. Talk to Flik in the morning. In the town square the townsfolk are all gathered. Rowd offers a large reward to anyone who aids in the capture of Teresa. Jowy then enters and tells the people that the people responsible for raiding the inn are being punished. Pilika approaches Jowy with Nanami right behind. You'd better help them out. Fitcher gives you cover to escape. Back at the academy, a few soldiers attack. They're nothing special so mop them up. Your best bet to escape is Teresa's secret path. At the academy doors, more soldiers attack. At the path, expect more soldier attacks. At the house Nina pleads with Shin and Teresa to flee. Flik tells Teresa that you must all escape. Teresa refuses and walks to surrender. Nina chases after, and so should you. Find Shin and Teresa outside the academy with Rowd. Shin resists Rowd's attempt to take Teresa. Help them out. You'll fight some Highlands, but as usual, they're easy. After two battles, Nina arrives with the townspeople and Muse refugees who all wish Teresa to live. Rowd is forced to retreat, and Teresa decides to aid you. Back in the back woods, Shin clears the path and Teresa joins your convoy. Hurry back to the house. You'll face more battles vs. Highlands. Before you make it, Rowd returns. Shin says he'll hold them off and sort of professes his love for Teresa. Flik pledges to save her. Run up and out. If you want, in the more open area, you can find some Toe Shoes and a Silver Hat. The exit is to the right. In the next area you can get Chimera Crystal. After that, you'll meet Jowy. He tells you to give up command and flee. You have to leave him behind, but he doesn't seem to have loyalty to Luca Blight, but rather is waiting to dispose of him. Keep fleeing the forest you're almost out. Rowd threatens to turn Jowy in, but Seed and Culgan support him. Seems they are not fond of Luca either. They pledge loyalty to Jowy. You need to return home in the meantime. The Blue Knight Return to Shu with Teresa. Shin arrives right after with Fitcher. Also, Fitcher managed to sneak Nina out as well. Both now join you. It is then time for you to retire. Meanwhile, Luca congratulates Jowy. Jowy then asks Luca for his sister's hand in marriage. Luca threatens to take his head, but Jowy has a plan for him. They are to meet in Luca's quarters later. Back at base, Viktor and Shu are having a meeting. The objective is to ally with the Knights of Matilda. Since Greenhill is occupied, you need to move in small groups. The guards allow you to pass into the forest passage to Matilda. Early on you'll meet Badeaux, who doesn't say anything to you. Don't worry about that now. If you go northeast of him, you'll find a Guard Ring. Exit to the north and keep going. A secret passage leads to the Mega Medicine in the chest on the next screen. Go up the upper right path and find Dragon Armor. Take the right path, and you'll run into Viki. If you ask her to join you, she'll teleport you back to your castle. Keep going and you're on the other side. Miklotov greets you with an army. He escorts you to his castle. Gorudo is waiting inside. Enter the castle and explore if you like. When you're ready, talk to Gorudo. He insults you, Muse, and your army, and promptly ends the meeting. Rest for the night. Leknaat will contact you in your sleep. She tells you not to give up in a manner that seems to foretell an ill future. Miklotov informs you that they are in a rush, but you'll after to inquire for more of an explanation. Highland is moving against the refugees of Muse on the border. Miklotov wishes to aid them. Gorudo gives him the go-ahead. Battle #5 In one turn, Luca's forces appear and easily overwhelm the refugees. You're basically helpless, and can only watch the senseless slaughter. Gorudo lends no aid to the refugees. Back at Rockaxe, Gorudo tells Miklotov and Camus to stand down. After the meeting, the two knights discuss what happened. Miklotov heads for Muse to see what's happening. Camus asks you to help Miklotov. You can explore Rockaxe before going if you'd like. Search the cabinet of the appraisal shop and find a Violence Crystal. Miklotov is still in town, and two knights beg him not to go alone. He departs on his own anyway. You find Miklotov at the border gate. He asks you to accompany him to Muse. The guards recognize him, but Camus sent word to them to not interfere. At Muse, Miklotov warns you to approach with caution. As he finishes, there is some strange sorcery going on. The scene shifts to Luca and Jowy. It seems that Luca is sacrificing the souls of the Muse people. Inside, there is no sign of life. The shops are closed, and no one walks the streets. Near the path to the Hilltop meeting hall, a man will fall at your feet pursued by soldiers. Beat them and the original soldier runs away. The man says some silver monster has eaten everyone alive. With this, return to Rockaxe. Camus meets you inside the castle. Miklotov tells Camus that something terrible has happened. Gorudo has assembled his knights. Miklotov gives his report. Gorudo doesn't care about Muse or helping. Miklotov resigns from his duties. Camus tells Gorudo to let Miklotov rest. Gorudo wants Miklotov arrested. Camus joins Miklotov in renouncement. Both join you. The other knights wish to follow Camus and Miklotov, and throw down their badges as well. You now need to retreat through Greenhill. Camus stays behind to recruit more knights. As the knights prepare to attack you, Shu arrives to back you up. However, as he points out, your pursuers are the knights recruited by Camus with him at the lead. You arrive back at headquarters. Loyalty to King Luca discusses strategy with Jowy while you are resting. Leon Silverburg arrives as Jowy's strategist. In the morning, Nanami is waiting for you. She says everyone is gathering in the square. According to Shu, the Highland army is in Radat. The forces are led by Kiba and his son. Viktor joins you to see what's going on. Radat has been taken over by Highland soldiers. Further down the path, Kiba gives a speech. As you prepare to leave, Klaus calls out to you. He tells you that Jowy is marrying Jillia. After that, head back to your castle. Shu prepares for a full attack. Battle #6 This is your first real battle. I suggest concentrating on defense. Also, give Flik or another fast character Tsai and his Fire Spear. This way, you can strike 3 enemies early on. Also, focus on a defensive formation with few exposed flanks. Use magic at long range to soften your enemy. Early on, Ridley expresses concern over the positioning of the kobolds. On the 4th round, he falls back. Two rounds later, Shu calls for the retreat. Back at base, Shu works on a new strategy and tells you to get some rest. In the meantime, Jowy becomes a Highland Knight, and Luca Blight poisons his father. Luca says the cause of this is from a disgrace he and his mother Sara suffered. Jowy supported Luca's plot. Shin gets you up, so head back to the meeting room and meet with Shu. Kiba has moved out of South Window and is about to breath down your neck in a frontal assault. Shu has an envelop strategy planned that may just work despite spreading your forces thin. Battle #7 Klaus sees through the strategy, and decides to push through strait for your leader as Rowd mans the defense. Hold tight and trust Shu. After a few turns, Shu gives the signal. Try to maintain a solid defense, as you are outmatched offensively. When things look bleakest, Ridley appears with his kobolds. Shu's real strategy goes as planned. The battle isn't won yet. Randomization can be very fatal, so try and kill units fast. Also protect your flanks to avoid being attacked from two sides. Huan and your hero need to keep your units refreshed. During your assault, Rowd does nothing. As Kiba yells for assistance, Leon appears with orders for Rowd to retreat. Kiba curses as Klaus blames himself. You win as Kiba has to surrender. Also, you take him and Klaus prisoner. In the aftermath, you can recruit both. Also, you learn of Luca's ascension to the throne. Shu ponders if he's responsible for Leon's aiding of the enemy. An old liberation Things are picking up. You have a substantial force. However, you have no more allies to turn to. Sheena shows up saying you need to ask his old man (Lepant) for help. Ridley starts dragging Sheena out when Apple tells him to wait. Lepant is the president of the Toran republic. Freed is against the idea. The choice, as always, is yours. To get there, you must cross the bad lands to the south. Sheena says it's impossible, but Viktor's done it. Freed and Sheena join you. On the way out, Freed asks to stop by South Window before departing for Radat. At South Window, go to the governor's mansion. Freed reflects about his lord. Now go to Radat and catch a ship south. According to Freed, you can get to the wastelands by crossing the mountains. Search around. In a barrel near the ship is an Alert Crystal. Exit north to enter the path to the mountain. Go up at the first intersection and find a Mega Medicine. Continue from the right path. Take the next path to the east to find a Full Helmet, then head back south. In the next section, you'll see a couple of ladders leading up into the mountains. Up the left one is a Stone of Luck. Up the right ladder are two more ladders. Take the left path. There are two more ladders. The left leads to a ladder down and a chest containing a Magic Ring. The right leads to a Wing Ornament. Head back down to the other right ladder. It leads to a Poison Crystal. Further up it is a path onward. Press ahead, fighting the monsters (none are very tough). Also, there is a hidden path shortly after climbing the mountain. Head south through some woods. You'll reach a path down to Rokkaku. Soon you'll come to a save point and two more directions. Up leads to a Silver Shield. Right leads to two paths. The bottom one leads to a Silverlet, while the top leads onward. A little farther, and you'll be attacked by a giant caterpillar. Boss: Worm HP: 4200; 35000 P This is not a hard foe. It has two main forms of attack. A body flop that hits one row which is easily negated by Clay Guardian. It's more dangerous attack is a lightning blast with its tail. This hits all members for about 150 damage. Use Bright Shield to fix you up. Also, physical attacks work better than magic here. With that done, keep heading north. When you reach the end, you'll meet Varkas (no portrait this time) at a gate. Sheena explains your business. Varkas agrees to escort you. You are brought to a waiting room in Gregminster. Shortly, an aid takes you to the throne room entrance. Search (and be rude) if you want. Old Book Vol. 7 is on a bookshelf in McDohl's statue's room. A guard will give you the Copper Hammer. At the throne room, Lepant greets you. Propose your alliance. Lepant is reluctant, given the history, but Freed tells his abandoning of past discord. Lepant ask why you fight, so answer him. He says you remind him of McDohl. Lepant asks for how many men can be spared, to which Tesla says 5000. For a leader, Lepant calls in Valeria and Kasumi. You must choose one of them. After choosing, Lepant gives you the Blinking Mirror. Also, Lepant sends Sheena with you. After your meeting, you leave to the gate. Talk to Vargas to go back. Back in Gregminster, you can meet other Suikoden people like Marie and Sarah. Sarah gives you a Cyclone Crystal. Once you're done, head back through the path. Ridley and Apple meet you at Banner Village. You are transported back to your Castle. Meet with Shu. Luca's headed your way with a huge army. Shu says to rest and not worry about it. That night, Nanami and Pilika are up late. Meanwhile, Flik and Nina are on the battlements. Nina asks if he was thinking about Odessa. This sends Flik away. The nature of the beast Over in the other camp, Leon offers a strategy which Luca turns down. Sasarai of Harmony and Jowy act as the advanced guard. In your end, Nanami greets you in the morning and joins your convoy. Ridley is investigating, while you prepare for a massive enemy attack. Battle #8 Ridley is forced to fight on his own against overwhelming odds. more likely than no, he'll fall. You'll then retreat. Also, after three round Luca Blight comes to make things rougher. If Ridley can hold, you can save him. You need to move a unit next to him. Ridley is captured. Luc appears to tell you about Sasarai of Harmonia. Luca will attack South Window, but Shu already has a plan. Tsai meets you in your room and asks you to take him home so he can get some tools he left behind. If you haven't already been back, Ryube is in the process of being rebuilt. There's not much of interest, though. The enemies in the forest are the same too, so you can ignore them or slaughter them. Tomo is there and welcomes her father home. As you can determine, Tsai and his wife have problems. She joins your cause. After this little side trip, rest in your room. Meanwhile, Luca interrogates Ridley. Back at base, Luc gets you up for the meeting. Shu issues orders (note the name typo for Kasumi - the game says Valeria). You and are to face Luca, while the others make sure you have to chance. As you prepare, Shu will call for Sasuke and Mondo, if you have them. Battle #9 Kiba will pull Luca into your trap. After a few rounds, Sasarai and Yuber show up to support Luca. In the following round, Luc appears and uses the True Wind Rune forcing Sasarai to flee and inflicting heavy damage on Sasarai's and Yuber's troops. Luc then retreats. Hit Luca with whatever you can once you have the opportunity. Spells and the Fire Spear are your best choices. He'll flee once injured. However, as he does so, he says he is not injured, and damages all your units. You must retreat. At base, you lick your wounds. Nanami joins your party. In the tablet hall, Ridley returns courtesy of Mondo and Sasuke. Ridley has a message for Shu. His message is from Leon Silverburg. It reveals that Luca will be leading a night raid. This could be it. Make three parties. These will be the one's to kill Luca Blight. [If you managed to save Ridley, these scenes unfold differently. After Battle 8, Ridley will report about the enemy. Also, instead of Ridley returning with Leon's message, Leon will deliver it himself.] As Luca rides through the woods, he gets reports that you're attacking his advanced troops. A hail of arrows kills some troops and Luca's horse. Flik prepares to attack. Boss: Luca and 5 White Wolves White Wolves have less than 300 HP Luca - HP: 6500 15000 P Luca is easily the most difficult opponent you've faced (or probably will ever face). He has high defense and takes half damage from all magic attacks. Furthermore, he has enough attack power to bring your entire army to their knees. He has three forms of attack. His standard attack is a triple slash that'll hit for 40-60 damage a hit (120-180 damage). This can be reduced by a Clay Guardian spell. His next attacks involve summoning flames on his blade. Fortunately, anti magic works on these, so Protect Mist might help keep you alive. The first is a double slash followed by a thrust that deals 60-80 a hit to one member of your front rank (180-240 damage), plus the thrust strikes the person behind the target for 100-120 damage. The last attack for is a fire slash to the front rank for 100-120 damage. To make matters even worse, he attacks three times in one round. If you do the math, he can halve your strength in one round. For this reason, your front line should have optimal defense. Also, all weapon attackers should have their weapon levels no less than 9 (10 and 11 preferably). The best actions are high damaging spells (Thor Shot, Pale Palace, etc.) and combos (Knight attack works well). Also, each party should have someone to cast defense magic, and no less than one area healer. The first two teams need to do 2000 damage to force Luca back. If they fall, Luca will run into the next team, with the same deal. Your last party, led by your hero must win (thus it's helpful to have 2/3 of his HP already depleted). Through strategy, preparation, and maybe a little luck, you will beat him. Also, to make things much easier, use Fire Sealing Runes and items that defend against fire. You can also try to void magic, provided you can recover with items. A lucky silence can also make a big difference. After beating Luca, he gasps at how he could lose. Viktor and Flik join you chasing him as he flees. Shu calls for the archers. As you pursue, soldiers will attempt to block you. Dispense with them. Meanwhile, Luca expresses his fear of death. He grabs a wooden amulet with fireflies inside it from a tree. Archers start nailing him as he tries to focus himself, and you reach him right after. His soldiers try to help him, but are cut down by another volley. He then initiates a duel, and you must win. He's heavily wounded, so you could take him in a hit. Luca is too weak to continue. He makes a speak about being the true face of evil before collapsing again. Jowy and Leon bear witness to Luca's fall, which is exactly what Jowy wanted. Short lived victory You return triumphantly home (to your castle). Suddenly, you faint from exhaustion. Meanwhile, Jowy marries Jillia. Later (one week), Nanami greets you at your room. She wants to take a walk and see South Window and Kuskus. In Kuskus you'll see two men who greet you, then rush to the docks. There's a messenger, Culgan, who wishes to see you. He offers peace between the State and Highland. He asks to go with you to your castle to make it look honorable. Bring Culgan to meet Shu and the others. He says Jowy wants to end the war, hence he's here to negotiate peace. He asks for you and Teresa to meet him in Muse to negotiate peace. He hands you a letter from Jowy. The opinions are mixed, and it's your decision. You can think all you like, but you must eventually agree. You depart for Coronet to the north with Nanami, Chaco, and Teresa (who's is in you convoy). Shu has Viktor and Flik prepare for another plan. The guards in Coronet allow you to pass untroubled. Jowy is at the Hilltop Meeting Hall. Chaco leaves you to explore Muse. Head for the meeting place. Talk with Jowy. Leon calls for your unconditional surrender. No surprise really, that Jowy lost the vision of peace. Jowy has archers back up his words. Refuse to surrender. Leon will prepare to order an attack when Viktor comes to the rescue. Pilika runs up to Jowy as you flee and regains her voice. Despite any protests, Viktor gets you out. Expect Highland soldiers to attack you. Before you get out, Chaco arrives, having opened the gate. Viktor explains that Shu figured on this. Flik and the troops are at Toto for you to rendezvous with. You arrive back at headquarters. Shu and Apple meet you, and Nanami hates him for using Pilika. At the entrance of your castle is a boy named Koyu, who is looking for you. He's a bandit who request your aid. You take him to the meeting hall. His brother and sister (Gijimu and Lo Wen) and him run a small scale operation. Based on his report, Neclord is in the area. Shu doesn't even try to stop you from going. With Viktor and Koyu in tow, prepare to leave. Nanami wants to go too. Take her, as she's useful. Koyu get you pass the guard. Now enter a path and keep going to get to Tinto. At a break point, Koyu tells you the right path leads to his siblings and the left to Tinto. Best go to his siblings first. You can find a Master Robe in the right path after ascending a level up. Up the next level, you'll find Gijimu. He says the zombies are moving towards Tinto. Now head to Tinto. You'll arrive in Tigermouth Village. A kid will give you a Tomato Seedling. You can also pick up a chick. Old Book Vol. 8 is in a bookshelf. Later, you may also find an ally here, nut for now move on. Head to Tinto. A search of the town reveals Unicorn Plans #3 from an old man, Dragon Plans #3 from his neighbor, a Power Ring in a mine cart (near Blacksmith). There's also an elevator and a church. Exploring done, go to the guild to see Gustav. He agrees to join forces to beat the zombies. Gustav makes a room for you. Rest for the night. This time, Viktor gets you up. Ridley and Klaus have arrived in the meantime. Gijimu is also here to lend you his strength. Lilly (Gustav's daughter) tells him that goblins have come. he goes to deal with it. Neclord and his zombies are at the entrance. He declares he wants the area for his kingdom, issues a challenge, and leaves. Report back to Gustav. Jess enters (he's alive) with Hauser. They gathered some troops. Jess accuses you of being a spy and blames you for killing Anabelle. Jess leaves in anger. Talk to Gustav and prepare your strategy against the undead. Talk to Lilly that night. She's looking for her father. Head to your room. Jess is waiting outside your door. He states his hatred of you, then goes. Talk to Nanami in her room. She expresses her will to stop fighting. Meet everyone in the morning. Jess and Hauser have already left. Jess has already deployed his troops. * Note: If you run away, see the Side Quest section. Hauser ignores Ridley's reasoning. Jess thinks the battle is a simple matter of killing Neclord. Klaus tells you to aid Jess, and his reasoning is sound. You, Nanami, and Viktor are left behind. Only Nanami is with you. Head to the mine. There was a collapse, and no one has returned. Head down the elevator. When you come to a direction choice, go right and find a Cape of Darkness. Further ahead (the strait path) is Neclord. He placed spies in Jess's troops. He fights you. Little surprise, you can't hurt him. He should drop you in 3 rounds. He activates his Blue Moon Rune to make you an undead, but Bright Shield repels the power. He calls his zombies, so run away. Zombies overrun Tinto now. At this point, you collapse. Nanami carries you off. Meanwhile, Jowy experiences pain that is part of the connection between your runes. You awaken in Crom with Nanami, Viktor, and Gustav. Your troops were badly damaged, but Klaus and Ridley are okay. Jess and Hauser are missing. Also, Lilly is missing. Klaus and Ridley await you downstairs with Leona. You'll meet Kahn on the south exit. Kahn talks about a plan to seal Neclord's soul so he can never revive. There is a guy in Tigermouth Village that has the power. Head to Tigermouth Village. Sierra is in the middle of town surrounded by the townspeople. They accuse her of being one of Neclord's minions. As she feels insulted, she musters up a lightning flash to scare the townspeople away. Kahn approaches her. She reveals that Neclord stole her Moon Rune. The Star Dragon Sword sees her as a vampire. She joins you under threat of taking you down if you slow her down. You must beat her in battle first. Boss: Sierra HP: 2500+ She has two attacks a round. She uses three different attacks. A double strike, a bat attack, and an illusion (splits it two) attack that hits a row. All but her physical slashes are painful and should be healed promptly. After doing 2000-2500, she'll turn into a bat and end the fight. Sierra now joins you and agrees to take you to Neclord. Take her back to Klaus and Ridley. Sierra takes an interest in Klaus, which sends him running to do military matters. You rest that night. you can talk to Sierra that night. She tells you about her people, the vampires, and how the Moon rune is what cursed them. She seems quite sincere. You can find out Kahn's reasons too. Neclord's death has become the driving cause of his being. Turn in for the night after that. Nanami resumes her role of getting you up. Downstairs, Gustav has bad news. Lo Wen has also been taken by Neclord. The plan is to get into Tinto. The best way is through the cave to the east. Take the first right (up is blocked off). Then stick with the uppermost path of the two and head up. Go right at the 'T' and get a Dancing Flames scroll. Go take the left now. Your path will be linear for a ways. When you reach water, take the right to find two boxes (a Full Helmet and a Stone of Mag-Def). Now take the path to the upper left (upper of the two presented as well). You'll arrive near the entrance. Head up. There's a chest (Master Garb) on the upper level, and an ice slide back down. Exit to the right. At the next intersection go left. Pass under a second and third land bridge to find Old Book Vol. 9 and Window Set #5. Go up the ramp, then, and cross over the bridge. Head right (left is a dead-end). Keep heading right. Head down to collect a Silver Necklace and a Mega Medicine. Go back up and go right. Fall down the right most ice slide. Do this for the second set too. Head down another slide to get a Double- beat Crystal. Swing up and around to meet Mazus. Head upward to find a Save Point. Go up and fall down the slide to find Star Earrings. Take the last far right slide to a treasure box containing a Wind Hat. Now take the other ice path and find an entrance (there is no turning back). You'll find yourself in a room with water and a crate. Push the crate into the opening between ledges. Now exit left and swing around. You'll get to an incline, where Sierra tells Viktor to go first. A golem burst through the floor. Boss: Stone Golem HP: 7000; 50000 P This creature uses magical attacks that hit everyone for high damage. It starts with an earth spell, but later switches to a laser attack that deals more damage. Expect 150 from the earth attack, and over 200 from the laser. Viktor does immense damage on a critical (I saw over 3000 on the final blow). With Neclord's pet golem destroyed, advance forward. After crossing a bridge, you are in the mines. Find the elevator and take it down. Once across the next bridge, head up. then back down along the tracks. Trace your steps back to the mine entrance (up the other elevator). Now you need to find Neclord. There are zombies scattered throughout town. Feel free to fight them, and you will have to fight at least one group. Also, an infinite hoard of zombies blocks the exit to town, so you can't leave. Neclord is in the church. Tell Viktor you're ready, and you'll enter the room. Neclord is there with his two captives. You bust up his little argument with Lo Wen. While Viktor, you, and the Star Dragon Sword distract him, Kahn seals Neclord's power. Sierra prevents him from using the Moon Rune. This, further aided by Viktor's enthusiasm to slay him make Neclord truly afraid. Boss: Neclord HP: 4500; 70000 P; The Shredding scroll He has powerful magic attacks, but if you managed to reserve your best spells for him (i.e. not using them on the golem, he can go down in round two. Be sure you can heal to max after each round, or you'll not make it as his magic is phenomenally strong. Charm Arrow and Sierra's magic work great. Also, count on the Star Dragon Sword to do massive damage. You and Nanami should use Family ATK when not healing. Neclord returns Sierra's rune. Viktor and the Star Dragon Sword get the satisfaction of slaying the fiend and sending him back to the abyss of oblivion. With Neclord dead, the people return. Time to go report in. Everyone (Gustav, Lilly, Lo Wen, Koyu, Gijimu, Klaus, Marlowe, Hauser, and Jess) is at the entrance of Tinto. Jess passes mayoral duties to Fitcher. Hauser convinces him to help your cause as you goals are the same. Gustav will give you a Mother Earth Crystal at his home, and Tinto is now a part of your forces. Liberation Sheena meets you in the Tablet room to tell you Shu's having a meeting and a strategy. With the support of Tinto, and Highlands concentration of men in Muse, it's now time to take back Greenhill. Greenhill is under the command of Yuber. Shu tells you to rest before the battle. Sheena leaves you at your room. You can see another Nina & Flik scene on the ramparts again. Also, on the second floor you may speak with Chaco. Downstairs, Eilie, Rina, and Bolgan discussing returning to their gypsy lifestyle after the war. Gengen and Gabocha bolster some kobolds for tomorrow. Further down are Tsai and Tomo. Tomo wants him to patch things up with his wife/her mother. Leona will make you some hot lemon tea if you talk to her. At the inn, Freed and Yoshino talk about the oncoming battle. Back at your room, a woman named Lucia waits for you. She's an assassin sent to kill you. Boss: Lucia HP ???? She has a Rage Rune, is very fast, and can hit a bit hard. This isn't a hard as it seems though. You have to last 5 rounds. Her attacks tend to do about 70-100 damage each, thus enabling you to recover every three rounds. After the fight, Flik, Viktor, and Tsai enter the room and capture her. You get the option of letting her go or sending her to prison. Head back to Shu in the meeting hall. Shu tells you his plans. Once you're ready, give the word, and head out. You get to pick which army you want to be part of (Viktor's or Kiba's). Battle #10a You must face Jowy in this fight. He has 3 other Cavalry units with him (melee, archer, and magic). After a few turns, Seed arrives as reinforcements (more of the same). After another 2 turns, Jowy retreats, and Culgan takes over. Seed flees next. Then Culgan will flee. Fleeing is most likely a response to losing half their unit. Battle #10b Here you face Yuber and Lucia. The enemy has archers and infantry, and you're fairly balanced. Since they're defending, you must advance. Most the enemies can be subdued by missile troops. Yuber, however, requires luck to beat (he's 16/12). Eventually, you'll see it through as long as you keep your units refreshed. After winning a battle, you arrive at the gate of Greenhill. However, your army cannot attack yet. Instead, Teresa will lead a group of people in through a secret passage to open the gate from the inside. Shin offers to go. Choose your party and go. Head down the path fighting random monsters and the occasional group of Highlands. Head up to a clearing and find some Winged Boots and a Dream Robe (further up). Over the other way is a Stone of Skill. Head up to go forward. The next are should be familiar. You're back in the old escape path. If you missed and chest, be sure to get them thins time. Part way through, Lucia and some Karaya tribe warriors. She decides to fight you and kill you. Boss: Lucia HP: 4600; 30000 P; Blue Gate Rune This time, she's fighting with deadly intent. She'll use Explode and other big fire spells casually. Also, her escort of tribal warriors have similar speed and can poison you. Use area hitting spells first to kill her support. Then use big attacks and heal when needed. Hold nothing back, and she'll go down. Lucia says her people have been in countless wars with Greenhill. She says that Alec and Gordeau poisoned her father at a peace council. Teresa promises to investigate her claims. She lets you pass. Head left and down. You'll face more Highlands. You'll find the cabin. After exiting, more Highlands attack. Keep heading down and you'll wind back up in the academy. Outside are a soldier that will save your game and a girl that refreshes your strength. You can find a piglet to the left of the academy. Highlands attack you in the town. As you near the gate, Yuber sends a Bone Dragon to attack you. Boss: Bone Dragon HP: 9200; 100000 P This guy is a serious threat. It has two massive attacks and a devastational bite. First, and much preferable, is its breath that hits the whole party for 150-250 damage. This attack might be lightning in nature. Worse than its breath is its meteor swarm attack. This also hits everyone for 300-550 damage! It's bite is also mighty, inflicting 300 damage give or take 150. As an undead creature, the Resurrection Rune works well, as does Bright Shield. Otherwise, throw out any attack spell and attacks you can. This monster is also immune to Lightning attacks, so don't waste time with those. However, Wind magic will work effectively as it is weak to wind magic. Yuber retreats, Highland flees, and Greenhill is yours. Fitcher says that Shu wants you back at your castle as soon as possible. Back there, you hear that Matilda has surrendered to Highland. Plans to take Muse are made immediately. You head back to Greenhill. The shadow of war In the academy grounds, you see Lucia dart into the academy. Chase after her. She runs into the back woods. There you meet Jowy who is with Lucia. Again he asks you to quit as leader of the army. Jowy says he cannot stop the war, and you and he hold up your runes. Search around the academy. The Runemaster instructor gives you a Rage Crystal. Old Book Vol. 10 is given to you by a man in the basement of the dorms. Head back to Apple. You'll be sent into battle. Battle #11 You're against Lucia, Jowy, Seed, and Culgan. You hold the advantage. On the fourth turn, your enemies mention finishing some preparations and choose to withdrawal. At first Jowy is against leaving Lucia behind, but decides to heed him men's advice. Archers can smash Lucia's men in no time. Lucia retreats after losing. As many of your followers feel, there must be some reason for your easy victory. At the entrance, Viktor joins you to explore the city. Choose the rest of your party. Muse is too quiet. A soldier at the entrance to the manor, says he saw a shadow moving in there. Follow Viktor in. Soldiers shout about a monster. Could this be the preparations made by the Highland army? A large golden wolf attacks as your soldiers retreat. Boss: Golden Wolf HP: 3500; 10000 P This beast attacks twice per round. It has a bite that hits one person. It can also send a thunderbolt against someone (usually back line). Lastly, it has a multi-missile attack that hits everyone for about 150 damage. It resists magic fairly well, so weapons are your best bet. More cries come from outside. Go back out. There are three more Golden Wolves. You can fight them if you'd like, or just run away and out of Muse. If you kill one, it just reappears. You really have no other choice but to flee. Luc identifies them as servants of the Beast Rune. It was a gift from Harmonia. Luca sacrificed the people of Muse to power the rune. The rune, once awakened, would assume the form of a monster. Fortunately, Luc doesn't sense it nearby. Fitcher rushes in reporting Highland attack. You need to flee to the west. Apple says it a trick and that soldiers lie in ambush to the south and west. She orders Hauser to strike north. Fall of Knightdom After escaping, you arrive back at headquarters. Viktor tells you to rest and restrategize tomorrow. Kiba goes to see Shu. He asks Kiba to attack Viktor's old fort as a diversion in the battle with Highland. That way they'll have to split their forces. Kiba agrees to do it. Tell him you're ready to fight, and he'll call the meeting. Shu informs you of the numerics. Thus, Kiba will draw off half their army east of Muse. Then, the rest of the army shall strike Matilda. There's a clamor when Shu explains that death is possible, but every stays. You ask everyone to lend you their strength, and are cheered. *** If you have all 108 Stars by this point, Leknaat will appear. Since you have the 108 Stars, the seal on Bright Shield is broken, giving you its full power. She wishes you well and leaves. *** Nanami wakes you up to see Kiba off. He says farewell to his son. Klaus tells you to head to the meeting room. Shu tells you all preparations are complete. Give the command to move out. Battle #12 You're against Jowy. Leon is not present. Yuber and Gorudo, however, are. The odds are stacked against you, so fight defensively. After a bit of fighting (2-3 turns) Culgan attacks your rear. A bit after, Shu calls a few reinforcements of your own. The enemy retreats. Afterwards, you find out that Barbara and Leona led the reinforcements. Alex and Hilda helped them out too. You rendezvous back at Greenhill. Shu lays out the strategy to take Rockaxe. Teresa, Ridley, and Hauser are to deploy immediately. Then they are to lure the enemy from the castle. You will then lead a small force into the castle. You will switch flags, causing confusion and crushing morale. Choose your party and head out. The enemy makes this look too easy. As you enter, a messenger reports that Kiba engaged Leon Silverburg. Both warriors mortally wounded each other. You'll be entering the castle by way of the secret passage. Shortly after entering, you'll find a Stone of Speed. Climb the ladder. To the right is Escape Talisman. Head left, and go up the ladder. Go left again. Go through the door in the room at the end of the hall and find a Crimson Cape and a Stone of Defense. Now go downstairs. Go through a couple doors and head up another ladder. Go right and across the rampart. Go through the door (the door downstairs does not open). Go right and find an Earth Shield. Head back and go down the ladder. South is a treasure chest containing Power Gloves. Go back and take the right passage. Follow it to the side of the castle. Go inside the castle. It looks different than when you last visited. Enter the first room on the left. Five Matilda Knights attack. Beat them, then get a Mega Medicine. Take the next room to the left and get the Gold Necklace. Head up from there and find a Flame Helmet. Now take the left passageway (bottom of the rooms). Five more Matilda Knights attack you. Head upstairs. To the right and down, five more knights jump you. There is a room with Dragon Plans #4 and Unicorn Plans #4. Go upstairs after getting those. There you'll find a save point. Go out and face another five Matilda Knights. Go into the room. At the stairs, you're almost there. You and Nanami go after the flag while your other members hold off the knights. Go through the door. You'll find Jowy. He prepares to attack you. However, you are interrupted by Gorudo. His archers fire and take Nanami down. Jowy joins you against Gorudo. Boss: Gorudo and 5 Matilda Knights HP: 5000; 125,000 potch; Knight Armor Just use Jowy's rune's spells to mop up. Gorudo has the Mother Earth Rune, but it doesn't aid him much. This could be the easiest boss in the game. After beating Gorudo, Jowy leaves. Shu arrives and sends soldiers to burn the flag and to fetch a doctor. Jowy pulls Seed and Culgan out of battle, and Matilda is yours. You return to the castle awaiting Huan's report on Nanami. She's dead, unless you've managed to gather all 108 Stars of Destiny before this point (Kiba's death from Leon doesn't count as a missing star). From this point on, it's your turn to take the war to Highland. Striking it home Shu suggests attacking Highland. He says that it is imperative to bringing peace to the land. Proceed with his plans and prepare to launch an attack to the heart of your enemy. As you leave, you collapse. Freed finds you. Meanwhile, Culgan, Seed, and Jowy feed lies to their troops. In an offering to the beast rune, Jowy sacrifices Jillia, or rather a doll made to look like Jillia. Also, somehow Leon managed to survive. Jowy collapses like you. You awaken to your companions who are worried about you. They leave you to rest. That night, you observe Apple going to see Shu. She asks why Shu let her attack Muse if he knew she'd lose. Seems that Shu had another plan that the attack helped conceal. Apple gets set to go, when Shu asks her to pick a card from the table. She gets the fire card. Shu lets her go then. You should go back to your room. At the meeting hall, your leaders are assembled and you can give the order to advance. Your troops give some encouraging words, and you mobilize. A sentry reports that Flik has found Leon Silverburg with Seed and Culgan. Shu has you and Hauser move to finish this. Shu has another plan with Viktor as you, Hauser, and Apple leave for battle. Shu has a mission of his own too. Battle #13 Shu and Viktor are currently in position on the field against the Highland army. As they approach, Shu sets the forest on fire. He then signals you and Hauser to attack. Afterwards, Shu finds Leon in the burning woods. Shu pretty much mocks Leon as Leon tries to assert dominance. Leon makes some speech about having to push history. Shu asks if that was Leon's motivation in going against the Scarlet Moon Empire and supporting Highland. Shu proves he's better by not being like Leon and treating people like pawns. Apple believes Shu is dead in the remnants of the forest. She blames herself for drawing the fire card. Of course, a little fire could never do in Shu, who arrives in a little bit. Viktor apparently saved him from finding his peace. Shu says to move on to the capital. You take a break on the border before striking out for L'Renouille. You can rest and/or save with Hilda. Talk to Apple to launch your attack. Battle #14 Your enemies are Seed, Culgan, Lucia, Han, and Yuber. You need to get into the city. Your enemy takes the defensive, so you'll need to take the fight to them. I advise leading with Mazus for his Fire Rune if you have him. Before you reach the enemy, Yuber will flee. Use your archers on the Karaya Tribe. Tsai's Fire Spear also simplifies things. Use this and spells to weaken leaders. When they take enough damage, they go down this time. Try to avoid unnecessary melees. Only Lucia and Culgan have ranged attacks, so it's fairly easy pickings. Seed is vulnerable to ranged attack, but Culgan proves resistant (14 defense). Once you get a unit anywhere in the city, you win. After routing your foes on the battlefield, you need to capture L'Renouille. Note, that you can return to you castle and fully upgrade and rest too. Choose you party and move out. Lucia meets you inside. She attacks you. Boss: Lucia HP: 6000; 50000 P She uses the Rage Rune with high magic strength. She also acts three times a round and can strike for high damage. Just use combos and strong attacks. Heal as needed with your hero. Lucia says that there is no justice. Shin and Teresa enter, and Teresa again states her promise to investigate what happened to Lucia's father. Lucia prepares to slay Teresa, but Teresa does bot even attempt to flee. Lucia asks if Teresa really trusts people so much, to which she replies, "I trust you." Lucia drops her knife. Continue on, as Lucia tells you she will no longer intervene. The main doors are locked, so try a side passage. Both the left and right paths lead to Highland Soldiers and deeper into the castle. In the central area are more set encounters with Highlands lead by a commander. In one of those rooms is a Fury Crystal (left side). A Robe of Mist and a scroll of Bolt of Wrath can be found on the right side's inner chamber. If you head up from the right side, you'll find more Highlands. You'll end up in the a central room. The left way also leads here. Head through the doors to the north. Han waits for you there. He expresses regret that he and Genkaku were unable to prevent the Black Sword and Bright Shield runes from fighting. He duels you. Duel vs. Han He has about 500 HP. Try to read his intention, and counter it. He shouldn't be too hard. After you win, he apologizes to you. He tells you that he and Genkaku sealed their runes. He also says that the runes were once one in their true form as the Rune of Beginning. He falls, and you enter the next room. Han dies and finds his peace. Run up the stairs and out one of the doors to the south. You'll reach a central chamber. If you go south, some soldiers will ambush you. If you go right, you'll reach a room with a door to the rampart (the other is locked). This area is where the sacrifice was made. As you can probably guess by now, this castle mirrors itself. You can swing around left to return to that lower room and go back up to the central chamber. Also you can go up as this half's door is not locked. This way, you'll find a chamber, and if you head up by the left door, you'll meet more soldiers. You'll then find a T- intersection. Up is a stairway, and right leads into another chamber with a locked door. To the right of the central chamber is a room with highlands. There are two more doors here. The south is a dead- end. To the north are a series of doors, followed by a T- intersection. To the left are Highlands and a door further in. Here you'll find a Wind Amulet and a Champion's Crystal. Further up is a double door. Leave the doors as they lead to an empty room, and return the in intersection. Up is a stairway leading up. Use it and go through the north door. In the armory are a Stone of Power and a Stone of Defense. South is locked. Head up the other stairs. North (south is a dead-end) from that stairway leads to more Highlands and an intersection. Go up and find a room with a large map, but nothing else, so head the other way. Left leads to a series of empty rooms and a door to the outside where there are (surprise) more Highlands. Run right, and re-enter the castle. You'll fight more Highlands and find more direction choices. South is locked, as is the door further up. To the right are more soldiers. Past them is a hallway, and a save point in a room. Another room has an Escape Talisman. To the right are stairs leading up and a passage down. Down leads outside to a Goldlet and a locked door. Upstairs you'll find Window Set #7 and a passageway down. If you take the next up, you'll find another stairway up, while down takes you to the altar. Up those stairs is another save point that also heals you. Seed and Culgan wait for you just ahead. They fight you. Boss: Culgan and Seed Culgan: 3800 HP, Seed: 4000 HP; 130,000 P Culgan has defensive strength and gets two actions. He has the Flow Rune and the Thunder Rune. Seed has a Flow Rune too, and his hard. Don't be surprised to them heal each other or halt all magic for a few turns. Thus have a couple people with Mega Medicine equipped. I advise taking Seed out first as he hits harder. Use Clay Guardian to minimize him. Heal as needed, and favor combos over spells. As long as you focus on one, the fight should be short. After beating them, you push forward. Jowy says good-bye to Pilika, as he's prepared to die. He holds Pilika as her father did, by her request. Jillia arrives, and Jowy tells her to flee with Pilika to Harmonia. Jowy apologizes to her, but she says it isn't needed, as she knew his plot from the beginning, and that she loves him. They say good-bye. Leon is waiting for you over the Beast Rune. He uses his blood to awaken the rune to summon a beast as your final test. This is your last battle. Final Boss: Beast Rune Monster - 5 areas HP: Rune: 3600, Left Head: 4000, Right Head: 4400, Left Leg: 4000, Right Leg: 5500; 200,000 P This is a difficult battle. The fiend can attack multiple times, with each part possessing a different type of attack. The rune can cast a ghost wolf attack that hits everyone for fairly high damage. The left head can cast a multiple shard spell for similar damage to everyone. The right head casts a fire sword spell that does physical damage to all (Clay Guardian reduces this). The left leg can cause multiple status ailments to everyone. For defenses, the heads are immune to combos. Also, the Rune can grant an area immunity to attack for 2 or 3 rounds. The right leg can also resurrect fallen parts. It also has a super attack that uses both heads and the rune that summons a moon and makes an attack like Shining Light for heavy damage to everyone. Your best bet is to kill the left leg first, then the rune. From here, target the left head, then the right leg. Lastly kill the right head (since its attack is the weakest). After slaying this beast, you walk to the throne room. No one is around. However, the castle is starting to collapse. You are forced to flee. Everyone is waiting for you. When you come running out, they are ecstatic. Eilie gets you up and says that Makai and Gustav are waiting for you in the great hall. At the hall, the lords ask you to lead the land as a unified land. You have the choice of taking the leadership of not. -------------------------------------------------------------------- V) Weapons Price: 1-2 300 2-3 600 3-4 1500 4-5 2700 5-6 3500 6-7 4500 7-8 7000 8-9 11000 9-10 18000 10-11 27000 11-12 35000 12-13 43000 13-14 52000 14-15 60000 15-16 70000 Hero (2-weapon) 1 Twin Fang 5 M 2 6 3 8 4 11 5 14 6 Twin Heaven Fang 18 7 35 8 42 9 49 10 58 11 68 12 79 13 Twin Destiny Fang 92 14 127 15 148 16 170 Amada (club) 8 Oak Oar 48 M 9 Teak Oar 53 10 80 11 88 12 98 13 110 14 120 15 130 16 140 Anita (1-handed sword) 4 Star Sword 12 S 5 Seven Star Sword 15 6 27 7 35 8 42 9 50 10 59 11 Rival Star Sword 67 12 90 13 102 14 120 15 138 16 150 Ayda (bow) 7 Forest Bow 33 L 8 40 9 48 10 57 11 65 12 Earth Bow 73 13 98 14 116 15 135 16 147 Badeaux (whip) 7 Whip of Fury 33 S 8 40 9 47 10 56 11 66 12 76 13 Whip of Love 89 14 124 15 145 16 165 Bob (club) 7 Beast Rod 33