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LE comparatif
| Comparatif Playstation 1/Playstation 2 |
| Machine | Playstation | Playstation 2 |
| Vitesse du CPU | 33,86 MHz | 300 MHz |
| Memoire | 3,5 MB | 32 MB |
| Cadence de memoire | 132 MB /sec | 3,2 GB /sec |
| Polygones / sec | 360 000 /sec | +35 millions/sec |
| Lecteur | CD-Rom : 650 MB | DVD-Rom : 4,7 GB |
| Pour les fans de chiffres, voici les caractéristiques techniques de la Playstation 2 |
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CARACTERISTIQUES VIDEOS : |
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Graphics Synthesizer :
GS Core : Parallel Rendering Processor with embedded DRAM
Clock Frequency :150 MHz
No. of Pixel Engines : 16 (in Parallel)
Embedded DRAM : 4 MB of multi-port DRAM (Synced at 150MHz)
Total Memory Bandwidth : 48 Giga Bytes per Second
Combined Internal : Data Bus bandwidth 2560 bit
Read 1024 bit, Write 1024 bit, Texture 512 bit
Display Colour Depth : 32 bit (RGBA: 8 bits each) Z Buffering
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| FONCTIONS GRAPHIQUES |
Texture Mapping, Bump Mapping, Fogging, Alpha Blending,
Bi- and Tri-Linear Filtering, MIPMAP, Multi-pass Rendering.
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| PERFORMANCES |
Pixel Fill Rate : 2.4 Giga Pixel per Second (with Z buffer and Alphablend enabled)
1.2 Giga Pixel per Second (with Z buffer, Alpha and Texture)
Particle Drawing Rate : 150 Million /sec
Polygon Drawing Rate : 75 Million /sec (small polygon)
50 Million /sec (48 Pixel quad with Z and A)
30 Million /sec (50 Pixel triangle with Z and A)
25 Million /sec (48 Pixel quad with Z, A and T)
Sprite Drawing Rate : 18.75 Million (8 x 8 Pixels)
Display output : NTSC/PAL
Digital TV (DTV): VESA (maximum 1280 x 1024 pixels) Silicon process technology
0.25 m 4-level metal
Total number of transistors : 43 Millions
Size : 279mm2
Package Type : 384 pin BGA
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| CARACTERISTIQUES SONORES |
SPU2+CPU
Nombre de voies : ADPCM: 48ch on SPU2 plus definable,
software programmable voices
Frequence d'echantillonnage : 44.1 KHz or 48 KHz (selectable)
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| AUTRES CHIFFRES |
CPUcore : 128 bit RISC (MIPS IV-subset)
ClockFrequency : 300MHz
IntegerUnit : 64bit (2-way Superscalar)
Multimediaextendedinstructions : 107 instructions at 128 bit width IntegerGeneralPurposeRegister : 32 at 128 bit width
TLB: 48 double entries
InstructionCache : 16KB (2-way)
DataCache : 8KB (2-way)
ScratchPadRAM : 16KB (Dual port)
MainMemory : 32MB (Direct RDRAM 2ch@800MHz)
Memorybandwidth : 3.2GB/sec
DMA :10 channels
Co-processor1 : FPU (FMAC x 1, FDIV x 1)
Co-processor2: VU0 (FMAC x 4, FDIV x 1)
MicroMemory : (I:4KB D:4KB)
VectorProcessingUnit :VU1 (FMAC x 5, FDIV x 2)
MicroMemory : (I:16KB D:16KB)
FloatingPointPerformance : 6.2GFLOPS
GEOMETRY : +PerspectiveTransformation : 66 Million Polygons/sec
+Lighting : 38 Million Polygons/sec
+Fog : 36 Million Polygons/sec
CurvedSurfaceGeneration(Bezier) : 16Million Polygons/sec
ImageProcessingUnit : MPEG2 Macroblock Layer Decode
ImageProcessingPerformance :150Million Pixels/sec
Gatewidth : 0.18 micron
VDDVoltage : 1.8 V
PowerConsumption :15 Watts
MetalLayers : 4
TotalTransistors : 10.5 Million
DieSize : 240 mm2
Package : 540pin PBGA
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Pour ceux qui n'ont rien compris, et qui sont encore la pour me lire, la Playstation 2 dépasse tout ce qui se fait actuellement, meme en matiere de PC (Pentium 3).
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